Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Playing as both DM and a player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 2089552" data-attributes="member: 5171"><p>Please understand that I mean no offense by this, but that's not how everyone plays their characters. If that was how you felt about every character you played, then heck yeah, you shouldn't play a DMPC. But if your primary interest in playing was to help out other people and provide a valuable support role, possibly adding in some intraparty play or comic relief... well, you might do just fine with a DMPC.</p><p></p><p>I've played a few DMPCs. The first was a paladin -- she added combat and light healing ability to a cleric-light party that needed another tank. The second was a rogue/shadowdancer who was versatile and powerful, but who was philosophically lazy and pretty much did whatever the bard PC wanted her to do -- so she was helpful, but didn't overpower anybody (until she got a certain magical item, which I then had her lose when her power with it became obvious). The third, in a d20 Modern campaign, was a Strong Hero with a medical focus through occupations and such -- he was, unfortunately, far too flashy and cool, so I got rid of him after two sessions and replaced him with a Dedicated Hero with an absurdly high Intelligence, a lot of skills at a few ranks apiece, and the intention of eventually maxing out the "Improved Aid Another" talent tree, getting him to the place where he could give the PCs a +6 on just about any roll they could get help on.</p><p></p><p>Since then, I've had too many players to justify a DMPC. There are times when I miss it, since, well, I don't have anyone to throw in funny lines during the party rest breaks. But unless your gaming style is "fulfill dreams of achievement and success you've been denied in real life", having a DMPC isn't automatically going to be a problem.</p><p></p><p>(And you'll note that in two of those cases, there were isolated problems, which I corrected by making sure the character didn't outclass a PC -- or by removing the character.)</p><p></p><p></p><p></p><p>And that would be your loss, if you did that before you checked to see if this was actually a problem.</p><p></p><p>My general rules, things I try to keep in mind for myself, are:</p><p></p><p>1) If possible, don't be the best in the party at anything</p><p>2) If you have to be the best in the party at something, be the best at something that a) nobody wants, but most people agree is good to have, and b) can be handled off-stage as often as possible (ie, "Bill the rogue heads off at your request and comes back a few minutes later. 'No traps that I could see,' he reports.")</p><p>3) Specifically regarding the end of 2, only play a DMPC with social skills if they can be easily handled offstage, and if a compelling reason for your DMPC to not become the party's face-person can be brainstormed. Under no circumstances should the DMPC become the face-person, unless you're doing the equivalent of a cut-scene.</p><p>4) Ideally, the DMPC should be good at making other people look good -- buffs, an ability to give a sneak-attacker a chance to sneak-attack, or a well-muscled DMPC barbarian who hangs back to protect the PC wizard, who then gets to look cool by casting neat spells.</p><p>5) The DMPC should either have a roleplayed reason for not needing the best loot (ie, has taken a vow of poverty, prefers his family sword, etc), a character build that avoids a lot of loot requirements (ie, monk, rogue), or nice general loot requirements that allow the DMPC to get decent stuff without it being overly showy ("I'll take any heavy armor and any melee weapon -- whatever you guys don't want is good for me...")</p></blockquote><p></p>
[QUOTE="takyris, post: 2089552, member: 5171"] Please understand that I mean no offense by this, but that's not how everyone plays their characters. If that was how you felt about every character you played, then heck yeah, you shouldn't play a DMPC. But if your primary interest in playing was to help out other people and provide a valuable support role, possibly adding in some intraparty play or comic relief... well, you might do just fine with a DMPC. I've played a few DMPCs. The first was a paladin -- she added combat and light healing ability to a cleric-light party that needed another tank. The second was a rogue/shadowdancer who was versatile and powerful, but who was philosophically lazy and pretty much did whatever the bard PC wanted her to do -- so she was helpful, but didn't overpower anybody (until she got a certain magical item, which I then had her lose when her power with it became obvious). The third, in a d20 Modern campaign, was a Strong Hero with a medical focus through occupations and such -- he was, unfortunately, far too flashy and cool, so I got rid of him after two sessions and replaced him with a Dedicated Hero with an absurdly high Intelligence, a lot of skills at a few ranks apiece, and the intention of eventually maxing out the "Improved Aid Another" talent tree, getting him to the place where he could give the PCs a +6 on just about any roll they could get help on. Since then, I've had too many players to justify a DMPC. There are times when I miss it, since, well, I don't have anyone to throw in funny lines during the party rest breaks. But unless your gaming style is "fulfill dreams of achievement and success you've been denied in real life", having a DMPC isn't automatically going to be a problem. (And you'll note that in two of those cases, there were isolated problems, which I corrected by making sure the character didn't outclass a PC -- or by removing the character.) And that would be your loss, if you did that before you checked to see if this was actually a problem. My general rules, things I try to keep in mind for myself, are: 1) If possible, don't be the best in the party at anything 2) If you have to be the best in the party at something, be the best at something that a) nobody wants, but most people agree is good to have, and b) can be handled off-stage as often as possible (ie, "Bill the rogue heads off at your request and comes back a few minutes later. 'No traps that I could see,' he reports.") 3) Specifically regarding the end of 2, only play a DMPC with social skills if they can be easily handled offstage, and if a compelling reason for your DMPC to not become the party's face-person can be brainstormed. Under no circumstances should the DMPC become the face-person, unless you're doing the equivalent of a cut-scene. 4) Ideally, the DMPC should be good at making other people look good -- buffs, an ability to give a sneak-attacker a chance to sneak-attack, or a well-muscled DMPC barbarian who hangs back to protect the PC wizard, who then gets to look cool by casting neat spells. 5) The DMPC should either have a roleplayed reason for not needing the best loot (ie, has taken a vow of poverty, prefers his family sword, etc), a character build that avoids a lot of loot requirements (ie, monk, rogue), or nice general loot requirements that allow the DMPC to get decent stuff without it being overly showy ("I'll take any heavy armor and any melee weapon -- whatever you guys don't want is good for me...") [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing as both DM and a player
Top