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<blockquote data-quote="takyris" data-source="post: 2089933" data-attributes="member: 5171"><p>To clarify what I said earlier: Although I will make a DMPC whose abilities bolster some weakness in the party makeup, I rarely feel the need to do so for the good of the group. I try to be up front about the fact that when I make a DMPC, it's for me. It's me, the DM, saying that while I'm fine with being the guy who runs the game, I'd also like to run a PC -- even if I have to limit the PC by making sure he doesn't solve any of the important puzzles or defeat any of the big enemies. I'd like to experience the camraderie and grief-giving of the group, even though my PC can't voice suggestions or ideas except when the players have obviously stalled out and are ready for a hint. I'd like to be able to make humorous side comments like everyone else during the fight-planning scenes without having to add, "...uh, says the wall," because I don't have a character in the room.</p><p></p><p>So, while my character-building decisions involve the current makeup of the group and where another character would help, the decision to have a DMPC is straight-up a self-interest one. And I don't consider that a bad thing. The decision for the rest of the group to show up is a self-interest one for them. The decision to have me GM because I'm the best person in the group at it is self-interest for all of us. The GM shouldn't turn the game into a story where his pet character is the hero, but if he wants a strong supporting role, and there's room for that, and he doesn't abuse it, I don't see how that hurts the game.</p><p></p><p>Which probably all boils down to what everyone else has said: If you do it well, it's not a deal. If you do it badly, it's a pain.</p></blockquote><p></p>
[QUOTE="takyris, post: 2089933, member: 5171"] To clarify what I said earlier: Although I will make a DMPC whose abilities bolster some weakness in the party makeup, I rarely feel the need to do so for the good of the group. I try to be up front about the fact that when I make a DMPC, it's for me. It's me, the DM, saying that while I'm fine with being the guy who runs the game, I'd also like to run a PC -- even if I have to limit the PC by making sure he doesn't solve any of the important puzzles or defeat any of the big enemies. I'd like to experience the camraderie and grief-giving of the group, even though my PC can't voice suggestions or ideas except when the players have obviously stalled out and are ready for a hint. I'd like to be able to make humorous side comments like everyone else during the fight-planning scenes without having to add, "...uh, says the wall," because I don't have a character in the room. So, while my character-building decisions involve the current makeup of the group and where another character would help, the decision to have a DMPC is straight-up a self-interest one. And I don't consider that a bad thing. The decision for the rest of the group to show up is a self-interest one for them. The decision to have me GM because I'm the best person in the group at it is self-interest for all of us. The GM shouldn't turn the game into a story where his pet character is the hero, but if he wants a strong supporting role, and there's room for that, and he doesn't abuse it, I don't see how that hurts the game. Which probably all boils down to what everyone else has said: If you do it well, it's not a deal. If you do it badly, it's a pain. [/QUOTE]
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