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<blockquote data-quote="swrushing" data-source="post: 2090107" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>Really? WOW!!! </p><p></p><p>I guess i should have said "i" and "my" instead of "everyone", "everyone", "everyone" repeatedly to have made it clear i wasn't saying or thinking everyone did that.</p><p></p><p>otherwise, people might get confused.</p><p></p><p>thanks for pointing out my error. in the future i will try and say things like "See, as a GM, an NPC is not something <strong>i</strong> am attached to" and "and basically he is <strong>my</strong> eyes into thw world." so that its clear.</p><p></p><p></p><p>It is how i feel about every PLAYER character i played, yes. For the non-player characters i played, see the second paragraph in the quote you made. one is "my extension" into the world, the other is a tool for my story and plots, whose primary purpose is to facilitate the role of the player characters getting their stories in play. The former, i have emotional investment in, the latter, is only valuable in how enjoyable he makes the run.</p><p></p><p>So, its not that i shouldn't run my own PC as a GM, its that i don't. my roles as Gm vs player are very different roles, different job descriptions.</p><p></p><p></p><p>If i am GMing, and i need a supporting NPC, i have one. if i am playing and want to play a supporting PC, i do so. there is however a world of difference in the two. I like to keep them straight. </p><p></p><p>A PC is the star or protagonist of a story. An NPC is not. The player of the PC should expect his share of spotlight, screentime and plot. the GM of an NPC should be focused on giving that to the PCs not to his own "PC". </p><p></p><p></p><p>To be honest, in how you play them, how you limit their role and your willingness to have them go away if they are an issue or step outside their box, you are describing NPCs to me.</p><p></p><p>So, let me ask, what makes these "DMPC" and not just NPC in your eyes?</p><p></p><p></p><p>or it could be a bigger loss if i dove into something that I know is a problem more than not. better to find a game i expect to be good than for some reason pursue one i expect to be bad, right?</p><p> </p><p></p><p></p><p>Ok some questions...</p><p></p><p>1. Do your DMPCs get stories of their own which they pursue and take the lead in solving, like PCs do?</p><p>2. Do your DMPCs take the lead and play out scenes where they are the guys doing the talking, driving the scenes and basically have as frequently as the other "PCs" scenes where they are driving the action and the players are all watching the show?</p><p>3. Do they get their equal share of screen time and solution relevence?</p><p></p><p>if the answer to all these is "nah, that would be silly, thats what the PCs are for." then what you are describing are NPCs, right?</p><p></p><p>What is the difference, the defining traits that set DMPCs apart from NPCs in your games?</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2090107, member: 14140"] [/QUOTE] Really? WOW!!! I guess i should have said "i" and "my" instead of "everyone", "everyone", "everyone" repeatedly to have made it clear i wasn't saying or thinking everyone did that. otherwise, people might get confused. thanks for pointing out my error. in the future i will try and say things like "See, as a GM, an NPC is not something [b]i[/b] am attached to" and "and basically he is [b]my[/b] eyes into thw world." so that its clear. It is how i feel about every PLAYER character i played, yes. For the non-player characters i played, see the second paragraph in the quote you made. one is "my extension" into the world, the other is a tool for my story and plots, whose primary purpose is to facilitate the role of the player characters getting their stories in play. The former, i have emotional investment in, the latter, is only valuable in how enjoyable he makes the run. So, its not that i shouldn't run my own PC as a GM, its that i don't. my roles as Gm vs player are very different roles, different job descriptions. If i am GMing, and i need a supporting NPC, i have one. if i am playing and want to play a supporting PC, i do so. there is however a world of difference in the two. I like to keep them straight. A PC is the star or protagonist of a story. An NPC is not. The player of the PC should expect his share of spotlight, screentime and plot. the GM of an NPC should be focused on giving that to the PCs not to his own "PC". To be honest, in how you play them, how you limit their role and your willingness to have them go away if they are an issue or step outside their box, you are describing NPCs to me. So, let me ask, what makes these "DMPC" and not just NPC in your eyes? or it could be a bigger loss if i dove into something that I know is a problem more than not. better to find a game i expect to be good than for some reason pursue one i expect to be bad, right? Ok some questions... 1. Do your DMPCs get stories of their own which they pursue and take the lead in solving, like PCs do? 2. Do your DMPCs take the lead and play out scenes where they are the guys doing the talking, driving the scenes and basically have as frequently as the other "PCs" scenes where they are driving the action and the players are all watching the show? 3. Do they get their equal share of screen time and solution relevence? if the answer to all these is "nah, that would be silly, thats what the PCs are for." then what you are describing are NPCs, right? What is the difference, the defining traits that set DMPCs apart from NPCs in your games? [/QUOTE]
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