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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2090207" data-attributes="member: 6584"><p>I had a similar problem with no-one wanting to play a cleric, so I created an NPC healing battery. Gave her to the players to use as they saw fit, they tended to take turns playing her in combat and ignoring her out of combat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One nice upside was if someones character died/got incapacitated in combat they could play the cleric instead of sitting out.</p><p></p><p></p><p>Next time we got into the same situation we just agreed on a rules fudge. Mostly influenced by someone elses Star Wars game. Basically, HP recovered fully from an hours rest. Made sure to put plenty of healing items in the treasure. This seemed to cover the healing side of the cleric. With a druid, psion and wizard among the party they wern't short of wibbly casting effects. Didn't seem to make the sky fall so we stuck with it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I've seen some really badly played DMPCs before. </p><p></p><p>The one that sticks with me was a character with 'charge up attacks'. He'd sit around during a major fight, stepping in at the end to 'kill steal' the big bad guys. Not satisfying at all. In the end we spoke to the GM and he stopped this.</p><p></p><p>Another one had script immunity from monsters. Very bad!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2090207, member: 6584"] I had a similar problem with no-one wanting to play a cleric, so I created an NPC healing battery. Gave her to the players to use as they saw fit, they tended to take turns playing her in combat and ignoring her out of combat :) One nice upside was if someones character died/got incapacitated in combat they could play the cleric instead of sitting out. Next time we got into the same situation we just agreed on a rules fudge. Mostly influenced by someone elses Star Wars game. Basically, HP recovered fully from an hours rest. Made sure to put plenty of healing items in the treasure. This seemed to cover the healing side of the cleric. With a druid, psion and wizard among the party they wern't short of wibbly casting effects. Didn't seem to make the sky fall so we stuck with it :) I've seen some really badly played DMPCs before. The one that sticks with me was a character with 'charge up attacks'. He'd sit around during a major fight, stepping in at the end to 'kill steal' the big bad guys. Not satisfying at all. In the end we spoke to the GM and he stopped this. Another one had script immunity from monsters. Very bad! [/QUOTE]
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