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<blockquote data-quote="takyris" data-source="post: 2090888" data-attributes="member: 5171"><p>Well, S'mon, with two stories currently in print at pro-level markets and a job beginning on Monday as a writer for a video game company, I'm not feeling terribly frustrated at the moment. But your snarkiness is certainly appreciated.</p><p></p><p>You have no information about my "approach". You have no information about the structure of my games. All you know is that when we had few enough players that it wasn't intrusive, I had a character that, according to SWRushing's definition, is an NPC, not a DMPC, hang out with the party. And when more players showed up, because the game was popular enough that other people wanted to join, I dropped the NPC to make room for more players in the party. I'm terribly impressed that that information is enough for you to determine what kind of GM I am and what kind of games I run. Thanks so much.</p><p></p><p>Pennywiz: Good loophole on the Buffy note. As for DMs not being able to help doing it, that might just possibly say a bit more about you than it says about all DMs everywhere in the whole world. Any DM who doesn't leave the room when his players talk in character about how to attack the big bad guy has to practice information comparmentalization, drawing a line between what he the DM knows and what the big bad guy knows. A DM who can't draw the line between what a tag-along NPC knows and what he the DM knows is going to have problems all across the board. That's no different from a player failing to separate his knowledge from his character's knowledge.</p><p></p><p>Although you're right -- I did give my DMPC special treatment, now that I think about it. I treated her specially by not taking time for any solo missions with her, not making magical items tailored specifically to her character as I did with all the other PCs, and not spending as much time looking for rules loopholes to keep her alive as I did for the other PCs when a freak critical hit took her down. Yeah, I abused the heck out of that wall of information. My bad.</p><p></p><p>But I'm sure that the flat "It can't be done" statements carry more weight than the people here who have said, "I do it, and my players don't mind," or "I do it, and my players are happy with it and actually like it." I'm sure everyone here who said that they've done it and not had a problem is deluding themselves.</p></blockquote><p></p>
[QUOTE="takyris, post: 2090888, member: 5171"] Well, S'mon, with two stories currently in print at pro-level markets and a job beginning on Monday as a writer for a video game company, I'm not feeling terribly frustrated at the moment. But your snarkiness is certainly appreciated. You have no information about my "approach". You have no information about the structure of my games. All you know is that when we had few enough players that it wasn't intrusive, I had a character that, according to SWRushing's definition, is an NPC, not a DMPC, hang out with the party. And when more players showed up, because the game was popular enough that other people wanted to join, I dropped the NPC to make room for more players in the party. I'm terribly impressed that that information is enough for you to determine what kind of GM I am and what kind of games I run. Thanks so much. Pennywiz: Good loophole on the Buffy note. As for DMs not being able to help doing it, that might just possibly say a bit more about you than it says about all DMs everywhere in the whole world. Any DM who doesn't leave the room when his players talk in character about how to attack the big bad guy has to practice information comparmentalization, drawing a line between what he the DM knows and what the big bad guy knows. A DM who can't draw the line between what a tag-along NPC knows and what he the DM knows is going to have problems all across the board. That's no different from a player failing to separate his knowledge from his character's knowledge. Although you're right -- I did give my DMPC special treatment, now that I think about it. I treated her specially by not taking time for any solo missions with her, not making magical items tailored specifically to her character as I did with all the other PCs, and not spending as much time looking for rules loopholes to keep her alive as I did for the other PCs when a freak critical hit took her down. Yeah, I abused the heck out of that wall of information. My bad. But I'm sure that the flat "It can't be done" statements carry more weight than the people here who have said, "I do it, and my players don't mind," or "I do it, and my players are happy with it and actually like it." I'm sure everyone here who said that they've done it and not had a problem is deluding themselves. [/QUOTE]
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