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<blockquote data-quote="takyris" data-source="post: 2091055" data-attributes="member: 5171"><p>Thanks. And apologies for defensiveness. I've got a three month old baby, a just-moved-into house that's not unpacked yet, and I just found out in the last 24 hours that a) my cell phone is going to keep charging me international roaming rates even though I upgraded to the "Canada is local, too" plan, b) my car's warranty won't be honored in Canada due to red tape on the U.S. end, and c) my wife's petition to work from home remotely, which got through legal and HR just fine at her tech company, was personally shot down by the new VP, who is against people working remotely -- meaning that since we're already in Canada, my wife is either getting laid off or quitting, depending on the semantics. Add in a sinus infection and a lack of clarity over how Canada's medical system works with my U.S. medical insurance, and I probably shouldn't be posting at all.</p><p></p><p></p><p></p><p>It depends on the company. Bioware hires creative writers for the plots and dialogue, since their main value point is in the depth of their stories -- and under the "I can hammer in the nail with a wrench, but the hammer works better" theory, having a writing team AND a design team working on the game makes it more likely to be stronger on both fronts, with the writers taking advice from the technical designers on incorporating technical features into the stories and the technical guys trying to make most of the game work in a way that complements the storyline the writing team wants. I believe that a few other companies do as well, like Obsidian (who did the just-released Knights of the Old Republic II game). If I had to guess, I'd say that it's primarily in the roleplaying industry, though. The writing team for Deer Hunter was probably not hired specifically for its creative skills. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But that's all based on what I've heard in interviews. I have no actual information until Monday...</p></blockquote><p></p>
[QUOTE="takyris, post: 2091055, member: 5171"] Thanks. And apologies for defensiveness. I've got a three month old baby, a just-moved-into house that's not unpacked yet, and I just found out in the last 24 hours that a) my cell phone is going to keep charging me international roaming rates even though I upgraded to the "Canada is local, too" plan, b) my car's warranty won't be honored in Canada due to red tape on the U.S. end, and c) my wife's petition to work from home remotely, which got through legal and HR just fine at her tech company, was personally shot down by the new VP, who is against people working remotely -- meaning that since we're already in Canada, my wife is either getting laid off or quitting, depending on the semantics. Add in a sinus infection and a lack of clarity over how Canada's medical system works with my U.S. medical insurance, and I probably shouldn't be posting at all. It depends on the company. Bioware hires creative writers for the plots and dialogue, since their main value point is in the depth of their stories -- and under the "I can hammer in the nail with a wrench, but the hammer works better" theory, having a writing team AND a design team working on the game makes it more likely to be stronger on both fronts, with the writers taking advice from the technical designers on incorporating technical features into the stories and the technical guys trying to make most of the game work in a way that complements the storyline the writing team wants. I believe that a few other companies do as well, like Obsidian (who did the just-released Knights of the Old Republic II game). If I had to guess, I'd say that it's primarily in the roleplaying industry, though. The writing team for Deer Hunter was probably not hired specifically for its creative skills. :) But that's all based on what I've heard in interviews. I have no actual information until Monday... [/QUOTE]
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