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<blockquote data-quote="pennywiz" data-source="post: 2092406" data-attributes="member: 1488"><p>Not arguing, explaining. I'll be succinct, point out where you're arguing with your own strawmen, and point out some key areas where you simply make false statements. Hopefully that will help you to understand so you don't need to rationalize your position by propping up strawmen to knock down.</p><p></p><p></p><p></p><p>Strawman. Arguments over semantics you use to obfusticate particular issues is not something on which I'll waste time.</p><p></p><p></p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . o O (<em>I wonder if you have read my whole post and will refer back to this in a faux-extemporaneous manner to try and cut me to the quick?</em>)</p><p></p><p></p><p></p><p>Remember, "for good <strong>or</strong> ill." The DM misleading the party into a trap or situation in the guise of playing a character as "unknowing" doesn't mean the NPC is truly unknowing. It's really just a semi-elaborate form of railroading.</p><p></p><p></p><p></p><p>Strawman. I'll skip the section where you argue with yourself and move along to-</p><p></p><p></p><p></p><p>Not with DM knowledge, it can't.</p><p></p><p></p><p></p><p>Being able to lead the party IS an option ALL true player characters have, even if they don't choose to ever lead.</p><p></p><p></p><p></p><p>Strawman. As you may or may not understand, there is no "winning the game" but there is a succession of moments within the game where success or failure figure into the progression of the game. (For starters, read a bit about DCs and you'll begin to grasp that.)</p><p></p><p></p><p></p><p>I didn't see that coming? Oh, if only I could pretend during my posts to not have read your entire post before beginning my own post as you so cleverly do. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>I understand it must be tough for you, as a "writer" to let go and allow the PCs to have the full range of options available to them. I've seen that before where "writers" feel the need to guide a game toward safe areas that fall within what they would like to handle in regard to plot. I've heard that for some "writers" it can be frustrating when they see a chance to add in some clever element, and then feel the need to steer the game toward that end. It's also true that sometimes when a DM settles back into comfortably allowing the players their full range of options (without the subtle or not-so-subtle influence of a DM-run-PC) players sometimes squander opportunities or go off into areas of exploration where a "writer" might not be comfortable. It's part of the game and once you give up the training wheels of a DM-run-PC you'll get better at handling such situations, and won't feel the need to rationalize it any longer. (In case you didn't recognize it, that's the kidding yourself part, btw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="pennywiz, post: 2092406, member: 1488"] Not arguing, explaining. I'll be succinct, point out where you're arguing with your own strawmen, and point out some key areas where you simply make false statements. Hopefully that will help you to understand so you don't need to rationalize your position by propping up strawmen to knock down. Strawman. Arguments over semantics you use to obfusticate particular issues is not something on which I'll waste time. ;) . o O ([i]I wonder if you have read my whole post and will refer back to this in a faux-extemporaneous manner to try and cut me to the quick?[/i]) Remember, "for good [b]or[/b] ill." The DM misleading the party into a trap or situation in the guise of playing a character as "unknowing" doesn't mean the NPC is truly unknowing. It's really just a semi-elaborate form of railroading. Strawman. I'll skip the section where you argue with yourself and move along to- Not with DM knowledge, it can't. Being able to lead the party IS an option ALL true player characters have, even if they don't choose to ever lead. Strawman. As you may or may not understand, there is no "winning the game" but there is a succession of moments within the game where success or failure figure into the progression of the game. (For starters, read a bit about DCs and you'll begin to grasp that.) I didn't see that coming? Oh, if only I could pretend during my posts to not have read your entire post before beginning my own post as you so cleverly do. :lol: I understand it must be tough for you, as a "writer" to let go and allow the PCs to have the full range of options available to them. I've seen that before where "writers" feel the need to guide a game toward safe areas that fall within what they would like to handle in regard to plot. I've heard that for some "writers" it can be frustrating when they see a chance to add in some clever element, and then feel the need to steer the game toward that end. It's also true that sometimes when a DM settles back into comfortably allowing the players their full range of options (without the subtle or not-so-subtle influence of a DM-run-PC) players sometimes squander opportunities or go off into areas of exploration where a "writer" might not be comfortable. It's part of the game and once you give up the training wheels of a DM-run-PC you'll get better at handling such situations, and won't feel the need to rationalize it any longer. (In case you didn't recognize it, that's the kidding yourself part, btw. ;) ) [/QUOTE]
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