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Playing at Evil: Consequences of an Evil PC
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<blockquote data-quote="Mercule" data-source="post: 3047853" data-attributes="member: 5100"><p>I've got a <u>smart</u> evil PC that I've played in several PBEM games. Those rarely seem to go well. Too often, everyone else is doing "cartoon evil" or "stupid evil". There was one game where most of the evil PCs were doing "smart". </p><p></p><p>It was fun while it lasted, then there was a medical issue with the GM's wife, IIRC. Interestingly enough, the smart evil PCs ensured that there was a whole lot less bloodshed than most good-aligned groups I've seen. We had to contend with the reality of the law and the non-candy-coated truth of our actions.</p><p></p><p>With the couple of evil characters I've played, I tend to make them "acceptable" by giving them a potential trigger for reformation. In the case of the above ranger/assassin, he was pragmatic enough that he worshipped Meilikki in FR, as he really didn't think it was sane to promise your soul to any of the evil gods.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3047853, member: 5100"] I've got a [u]smart[/u] evil PC that I've played in several PBEM games. Those rarely seem to go well. Too often, everyone else is doing "cartoon evil" or "stupid evil". There was one game where most of the evil PCs were doing "smart". It was fun while it lasted, then there was a medical issue with the GM's wife, IIRC. Interestingly enough, the smart evil PCs ensured that there was a whole lot less bloodshed than most good-aligned groups I've seen. We had to contend with the reality of the law and the non-candy-coated truth of our actions. With the couple of evil characters I've played, I tend to make them "acceptable" by giving them a potential trigger for reformation. In the case of the above ranger/assassin, he was pragmatic enough that he worshipped Meilikki in FR, as he really didn't think it was sane to promise your soul to any of the evil gods. [/QUOTE]
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Playing at Evil: Consequences of an Evil PC
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