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Playing at Evil: Consequences of an Evil PC
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<blockquote data-quote="Lord Zardoz" data-source="post: 3047871" data-attributes="member: 704"><p>The character I am playing at the moment is most certaintly an evil character, specifically a Changling Rogue in an Eberron game. I try to keep from derailing the game to any signifigant degree, and have no problems with going on typical good adventurer type quests (ie: Find out what happened to the body of a local man).</p><p></p><p>My character is working towards an unusual goal. I am trying to create the impression that there is an ancient evil cult called the Unholy Order of Dagon (No, not that Dagon, I just stole the name because its easy for me to remember) which has existed for a very long time. Of course, this Cult is in no way real. It is fiction. Pure bull plop. </p><p></p><p>But, if I can create the impression that it exists, and it is powerful and that it is dangerous. I hope to be able to position the character as someone who has access to the higher powers within this cult, and to use the fear and influence of this cult as a means of power. Someone who wont talk to Jack Blackblade, Adventurer, might be inclined to speak with Emmissary of the high prefect of the Unholy Order.</p><p></p><p>So to spread word of this cult, I have been attributing every evil and mysterious act that I can to this cult, and scrawling the symbol in places where it might be appropriate. I have even written up scrollls describing unholy rites, and desecrated dead bodies and abandoned temples with the Symbol of Dagon.</p><p></p><p>About the only thing that can go wrong is for the DM to decide that the order is indeed real. Or to be found out and executed for heresy.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3047871, member: 704"] The character I am playing at the moment is most certaintly an evil character, specifically a Changling Rogue in an Eberron game. I try to keep from derailing the game to any signifigant degree, and have no problems with going on typical good adventurer type quests (ie: Find out what happened to the body of a local man). My character is working towards an unusual goal. I am trying to create the impression that there is an ancient evil cult called the Unholy Order of Dagon (No, not that Dagon, I just stole the name because its easy for me to remember) which has existed for a very long time. Of course, this Cult is in no way real. It is fiction. Pure bull plop. But, if I can create the impression that it exists, and it is powerful and that it is dangerous. I hope to be able to position the character as someone who has access to the higher powers within this cult, and to use the fear and influence of this cult as a means of power. Someone who wont talk to Jack Blackblade, Adventurer, might be inclined to speak with Emmissary of the high prefect of the Unholy Order. So to spread word of this cult, I have been attributing every evil and mysterious act that I can to this cult, and scrawling the symbol in places where it might be appropriate. I have even written up scrollls describing unholy rites, and desecrated dead bodies and abandoned temples with the Symbol of Dagon. About the only thing that can go wrong is for the DM to decide that the order is indeed real. Or to be found out and executed for heresy. END COMMUNICATION [/QUOTE]
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