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Playing at Evil: Consequences of an Evil PC
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<blockquote data-quote="Sheyd" data-source="post: 3048048" data-attributes="member: 35167"><p>I currently am playing an Evil character in a homebrewed campaign. Like most have stated I prefer the 'realistic' evil tact. Cartoony evil is just nothing that would or should last in any solid game world. Kephri (my character) is NE due to the fact she has one hell of a temper. She's willing to work by the rules, even play 'nice' with the other PCs. She infact often is the primary reason they have the magic items they do. 90% of the time she's not 'doing' anything evil and is a solid and staunch party member... Until something gets her angry THEN she's unholy hell on two feet. Case and point:</p><p>One recent adventure found our party doing 'individual mini missions' in the capital city of the Nimbian Unification (A nation ruled over by a Dragon God-king). An artifact (Which my character wanted to dump in a barrel of tar and toss it off the ship) the party found and sold to a group of arch-mages was the bone of contention between the God-king, the wizards and all the nobles. Everyone wanted it and no one wanted to leave it in the hands of anyone else. Armies were marching on the city to try to claim it. Now through all of this Kephri was trying to get the components to enchant an item for herself (A pair of bracers to keep her from getting hit so often) and she couldn't get key ingredients because of the problems. Well that set her off, she ended up hijacking one of the flying ships that guard the town, slaughtering the crew, raming said ship INTO the tower of the arch-mages, killing two of the mages and getting the blasted artifact. She proceeded to call on the Primal elementals that created the darn thing and giving it back to them. Now in the process she knocked down the tower onto a neighborhood, along with the burning ship, killed several pegasus-riding knights and a Lammasu. Now she knew she was gonna be in trouble after it was all over (She ended up banished) but she just didn't give a damn at that point. </p><p></p><p>The whole point is that Evil should be played both realistically and intelligently by the players. It has a place and I fully expect when Kephri becomes an NPC on this world she'll be taken out by PCs (probably us) later on.</p><p>Silly, campaign-derailing evil PCs under my DMing tend to catch the rare and always fatal 'Exploding head Syndrome'. *Evil DM Smile*</p></blockquote><p></p>
[QUOTE="Sheyd, post: 3048048, member: 35167"] I currently am playing an Evil character in a homebrewed campaign. Like most have stated I prefer the 'realistic' evil tact. Cartoony evil is just nothing that would or should last in any solid game world. Kephri (my character) is NE due to the fact she has one hell of a temper. She's willing to work by the rules, even play 'nice' with the other PCs. She infact often is the primary reason they have the magic items they do. 90% of the time she's not 'doing' anything evil and is a solid and staunch party member... Until something gets her angry THEN she's unholy hell on two feet. Case and point: One recent adventure found our party doing 'individual mini missions' in the capital city of the Nimbian Unification (A nation ruled over by a Dragon God-king). An artifact (Which my character wanted to dump in a barrel of tar and toss it off the ship) the party found and sold to a group of arch-mages was the bone of contention between the God-king, the wizards and all the nobles. Everyone wanted it and no one wanted to leave it in the hands of anyone else. Armies were marching on the city to try to claim it. Now through all of this Kephri was trying to get the components to enchant an item for herself (A pair of bracers to keep her from getting hit so often) and she couldn't get key ingredients because of the problems. Well that set her off, she ended up hijacking one of the flying ships that guard the town, slaughtering the crew, raming said ship INTO the tower of the arch-mages, killing two of the mages and getting the blasted artifact. She proceeded to call on the Primal elementals that created the darn thing and giving it back to them. Now in the process she knocked down the tower onto a neighborhood, along with the burning ship, killed several pegasus-riding knights and a Lammasu. Now she knew she was gonna be in trouble after it was all over (She ended up banished) but she just didn't give a damn at that point. The whole point is that Evil should be played both realistically and intelligently by the players. It has a place and I fully expect when Kephri becomes an NPC on this world she'll be taken out by PCs (probably us) later on. Silly, campaign-derailing evil PCs under my DMing tend to catch the rare and always fatal 'Exploding head Syndrome'. *Evil DM Smile* [/QUOTE]
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