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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Playing "classless" 4e (I.e. Sub-1st level characters)
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<blockquote data-quote="Novem5er" data-source="post: 4191298" data-attributes="member: 57859"><p>I've played in a 2e "0-level" campaign before and it was very fun. It was probably one of my more memorable experiences. Here's a few tips on how we did it back then...</p><p></p><p>Each player rolled their stats, but the DM assigned them secretly and the player never had access to their full character sheet. The reason for this was that, as 0-level characters, we didn't have classes yet, and part of the adventure was letting the characters figure out their strengths and weaknesses, and then find a class that fits.</p><p></p><p>Our DM would let us ask questions, of course... for instance he might say "Borum is definitely the strongest of the group, and Derek is the wimpiest"</p><p></p><p>I think each character also only had half a hit dice, no level-bonus for attacks, and no weapon proficiency. EVERY thing we did was based on our stats.... Want to pick some guy's pocket? Roll Dex. Want to ask Pelor for help? Roll Wisdom.</p><p></p><p>Our adventures were generally "folksy" type things like competing in different events during a town festival, fighting off some town bullies, saving a family from a house fire, etc. Then, things would get REALLY crazy when a pair of goblins would show up. For 0-level characters, defeating a single orc was a great accomplishment and made us town heroes. I think we earned ad-hoc experience for everything we did and once we got to like 50% of what was needed for normal level 2, we'd finally be given level 1 and our choice of class.</p><p></p><p>My suggestions for 4e:</p><p></p><p>Use only the Con score for HP (nothing for class).</p><p>No attack/defense bonuses for class.</p><p>Pick a single weapon proficiency (or none at all).</p><p>Maybe pick a single At-Will power, and nothing more!</p><p>Have characters pick a single Trained Skill.</p><p></p><p>Sound good?</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4191298, member: 57859"] I've played in a 2e "0-level" campaign before and it was very fun. It was probably one of my more memorable experiences. Here's a few tips on how we did it back then... Each player rolled their stats, but the DM assigned them secretly and the player never had access to their full character sheet. The reason for this was that, as 0-level characters, we didn't have classes yet, and part of the adventure was letting the characters figure out their strengths and weaknesses, and then find a class that fits. Our DM would let us ask questions, of course... for instance he might say "Borum is definitely the strongest of the group, and Derek is the wimpiest" I think each character also only had half a hit dice, no level-bonus for attacks, and no weapon proficiency. EVERY thing we did was based on our stats.... Want to pick some guy's pocket? Roll Dex. Want to ask Pelor for help? Roll Wisdom. Our adventures were generally "folksy" type things like competing in different events during a town festival, fighting off some town bullies, saving a family from a house fire, etc. Then, things would get REALLY crazy when a pair of goblins would show up. For 0-level characters, defeating a single orc was a great accomplishment and made us town heroes. I think we earned ad-hoc experience for everything we did and once we got to like 50% of what was needed for normal level 2, we'd finally be given level 1 and our choice of class. My suggestions for 4e: Use only the Con score for HP (nothing for class). No attack/defense bonuses for class. Pick a single weapon proficiency (or none at all). Maybe pick a single At-Will power, and nothing more! Have characters pick a single Trained Skill. Sound good? [/QUOTE]
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Playing "classless" 4e (I.e. Sub-1st level characters)
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