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Playing D&D: Homebrew or Published Setting? Why?
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<blockquote data-quote="Sleepy Walker" data-source="post: 7346165" data-attributes="member: 6924770"><p>I use established lore, put the setting in the future, and then use it as a baseline. It is nice to draw from various editions of lore to get a general feeling for a spot. What areas are mined out, which cities are into slavery, where can somebody find cheap mercs/cut throats (luskan by the way), who worship's Bane openly, local laws, who works with adamantine, what policies are there on travelers, what opposition forces are there to choose from in that area, etc, etc, etc. </p><p></p><p>It just takes a lot of fiddly bits and makes it so I don't have to worry about it. It is established and lets me try to represent the area to the best of my ability. What is even better is that there are a lot of open and undocumented spots, so plenty of room for stuff I make myself. It is also nice that any ruin or previously destroyed location (fire tornado, rough stuff) can be easily occupied by orcs or hobgoblins, generating a danger zone for traveling and a quest line up to about level 15 (sheer numbers and unsafe resting conditions for days can be tough).</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7346165, member: 6924770"] I use established lore, put the setting in the future, and then use it as a baseline. It is nice to draw from various editions of lore to get a general feeling for a spot. What areas are mined out, which cities are into slavery, where can somebody find cheap mercs/cut throats (luskan by the way), who worship's Bane openly, local laws, who works with adamantine, what policies are there on travelers, what opposition forces are there to choose from in that area, etc, etc, etc. It just takes a lot of fiddly bits and makes it so I don't have to worry about it. It is established and lets me try to represent the area to the best of my ability. What is even better is that there are a lot of open and undocumented spots, so plenty of room for stuff I make myself. It is also nice that any ruin or previously destroyed location (fire tornado, rough stuff) can be easily occupied by orcs or hobgoblins, generating a danger zone for traveling and a quest line up to about level 15 (sheer numbers and unsafe resting conditions for days can be tough). [/QUOTE]
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