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Playing D&D: Homebrew or Published Setting? Why?
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<blockquote data-quote="VikingLegion" data-source="post: 7347260" data-attributes="member: 6794627"><p>Just to play Devil's Advocate:</p><p></p><p>As human adults that have lived their entire lives on the planet Earth (some assumptions there, but I don't think they are unreasonable!) don't we all have an enormous store of knowledge before we go "adventuring"? If I take a map and point to Australia, I would bet that instantly 10 or more details spring into your mind, regardless of where you are from. Similarly, if I say World War 2, I'm willing to bet you know many (if not all) of the major players, who was allied with who, some of the more (in)famous leaders and generals, and even a few of the major battles/engagements. If I say avocado or automobile, you instantly know I'm referring to a plant/food type on our world, as well as a major technological breakthrough that changed our civilization. However, I have never explored the Amazon rain forest, nor ridden in a submersible vehicle in the Mariana Trench, so those would be "adventures" for me, full of wonderment.</p><p></p><p>I know many of the flora/fauna of such planets as Athas (Darksun), Toril (Forgotten Realms), Oerth (Greyhawk) and the like through reading various campaign supplements. I know the movers and shakers on those worlds, the nations, the rulers. I know the Veiled Alliance are good guys and the Scarlet Brotherhood are bad mofos to be avoided. I get what you're saying about having pure ignorance of the game world, and thus the feeling of true wonder as you explore and discover, but really that only makes sense if the player characters are all very young children, transplants from another world, victims of some kind of nefarious amnesia-like effect, or maybe a created being in the vein of Frankenstein's Monster. All cool ideas, but probably not what most D&D sessions are revolving around.</p></blockquote><p></p>
[QUOTE="VikingLegion, post: 7347260, member: 6794627"] Just to play Devil's Advocate: As human adults that have lived their entire lives on the planet Earth (some assumptions there, but I don't think they are unreasonable!) don't we all have an enormous store of knowledge before we go "adventuring"? If I take a map and point to Australia, I would bet that instantly 10 or more details spring into your mind, regardless of where you are from. Similarly, if I say World War 2, I'm willing to bet you know many (if not all) of the major players, who was allied with who, some of the more (in)famous leaders and generals, and even a few of the major battles/engagements. If I say avocado or automobile, you instantly know I'm referring to a plant/food type on our world, as well as a major technological breakthrough that changed our civilization. However, I have never explored the Amazon rain forest, nor ridden in a submersible vehicle in the Mariana Trench, so those would be "adventures" for me, full of wonderment. I know many of the flora/fauna of such planets as Athas (Darksun), Toril (Forgotten Realms), Oerth (Greyhawk) and the like through reading various campaign supplements. I know the movers and shakers on those worlds, the nations, the rulers. I know the Veiled Alliance are good guys and the Scarlet Brotherhood are bad mofos to be avoided. I get what you're saying about having pure ignorance of the game world, and thus the feeling of true wonder as you explore and discover, but really that only makes sense if the player characters are all very young children, transplants from another world, victims of some kind of nefarious amnesia-like effect, or maybe a created being in the vein of Frankenstein's Monster. All cool ideas, but probably not what most D&D sessions are revolving around. [/QUOTE]
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