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Playing D&D: Homebrew or Published Setting? Why?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7347305" data-attributes="member: 6871653"><p>Going off topic for a bit: I you like collaborative world-building, I can point you toward the quick rules for world mapping that Beyond the Wall (an OSR) uses; its really fun to use with your table at the start of a campaign. In short, each players takes turn in adding stuff on the table, going around the table twice. They decide a vague direction (north, west etc) and a distance from the starting point of the campaign. They then roll a 1d8 to see what kind of feature they add to the map (a town, a dungeon, a place of power, a ruin etc) and then make a Int check to see if the information they know is reliable; this result is not shared with the players, so the PC can venture in a dungeon thinking they know what they are about to face relying on false information. The DM then ask for a last turn of the table where each player can add a element of flair to one location of another player.</p><p></p><p>I was thinking that people who love to share world building with the table might love those rules.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7347305, member: 6871653"] Going off topic for a bit: I you like collaborative world-building, I can point you toward the quick rules for world mapping that Beyond the Wall (an OSR) uses; its really fun to use with your table at the start of a campaign. In short, each players takes turn in adding stuff on the table, going around the table twice. They decide a vague direction (north, west etc) and a distance from the starting point of the campaign. They then roll a 1d8 to see what kind of feature they add to the map (a town, a dungeon, a place of power, a ruin etc) and then make a Int check to see if the information they know is reliable; this result is not shared with the players, so the PC can venture in a dungeon thinking they know what they are about to face relying on false information. The DM then ask for a last turn of the table where each player can add a element of flair to one location of another player. I was thinking that people who love to share world building with the table might love those rules. [/QUOTE]
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Playing D&D: Homebrew or Published Setting? Why?
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