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Playing D&D: Homebrew or Published Setting? Why?
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<blockquote data-quote="Lanefan" data-source="post: 7347349" data-attributes="member: 29398"><p>In the modern world, yes; but in a typical medieval or even renaissance situation knowledge of what was beyond your own borders was slight if any, and often tinged with myth and-or misinformation. And that's for the educated class. Many peasants didn't know much beyond their own village and a few villages around it.</p><p></p><p>Which is exactly why I don't use canned settings, nor do I like playing in them: the average low-level PC wouldn't know much of this, if any.</p><p></p><p>A typical adventurer on the Sword Coast isn't likely to know anything at all about the flora and fauna to be found around Silverymoon...</p><p></p><p>Typical medieval-style D&D worlds* don't have the internet, or much else by way of mass information distribution. That's why you have sages - specific people who know (or claim to know) stuff about specific things but even then don't know it all. Otherwise, you've got to go out and learn it all for yourself - sometimes the hard way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - except maybe Eberron - always an outlier - which might have some sort of mass info distribution via magic.</p><p></p><p>In short: be careful not to transplant modern-day levels of world knowledge onto a setting that's anything but modern-day.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7347349, member: 29398"] In the modern world, yes; but in a typical medieval or even renaissance situation knowledge of what was beyond your own borders was slight if any, and often tinged with myth and-or misinformation. And that's for the educated class. Many peasants didn't know much beyond their own village and a few villages around it. Which is exactly why I don't use canned settings, nor do I like playing in them: the average low-level PC wouldn't know much of this, if any. A typical adventurer on the Sword Coast isn't likely to know anything at all about the flora and fauna to be found around Silverymoon... Typical medieval-style D&D worlds* don't have the internet, or much else by way of mass information distribution. That's why you have sages - specific people who know (or claim to know) stuff about specific things but even then don't know it all. Otherwise, you've got to go out and learn it all for yourself - sometimes the hard way. :) * - except maybe Eberron - always an outlier - which might have some sort of mass info distribution via magic. In short: be careful not to transplant modern-day levels of world knowledge onto a setting that's anything but modern-day. Lanefan [/QUOTE]
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