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Playing D&D: Homebrew or Published Setting? Why?
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<blockquote data-quote="jgsugden" data-source="post: 7347619" data-attributes="member: 2629"><p>I've done both and I prefer homebrew. Why? D&D is an RPG. A role playing game. Characters play a role in a story that you collectively write - and it is far easier to write a story in a world that you fully control. </p><p></p><p>Playing the FR is frought with questions like, "Why wouldn't the Red Wizards have tried to stop them and take control?" or "Wouldn't Eliminster have stopped that from taking place?" And what happens when you take the story in direction A and then they release a new source material that conflicts with it? In my experience, it was testy players.</p><p></p><p>Playing in Dragonlance means that you're dealing with Kender.</p><p></p><p>Playing in Greyhawk means dealing with many decades of lore designed for prior editions of the game.</p><p></p><p>Playing in Dark Sun means inheriting a lot of weird politics, environments, races, etc... More change than a normal group can handle IMHO.</p><p></p><p>Give me a world that I know in depth - and where I have control over the past, present and future.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7347619, member: 2629"] I've done both and I prefer homebrew. Why? D&D is an RPG. A role playing game. Characters play a role in a story that you collectively write - and it is far easier to write a story in a world that you fully control. Playing the FR is frought with questions like, "Why wouldn't the Red Wizards have tried to stop them and take control?" or "Wouldn't Eliminster have stopped that from taking place?" And what happens when you take the story in direction A and then they release a new source material that conflicts with it? In my experience, it was testy players. Playing in Dragonlance means that you're dealing with Kender. Playing in Greyhawk means dealing with many decades of lore designed for prior editions of the game. Playing in Dark Sun means inheriting a lot of weird politics, environments, races, etc... More change than a normal group can handle IMHO. Give me a world that I know in depth - and where I have control over the past, present and future. [/QUOTE]
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