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Playing D&D: Homebrew or Published Setting? Why?
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<blockquote data-quote="VikingLegion" data-source="post: 7348442" data-attributes="member: 6794627"><p>I think only Greyhawk and Forgotten Realms meet that criteria. Dragonlance was conceived in a car (I'm sure there's a joke there) while the Hickmans drove to their new job. Ravenloft was a decision by TSR to enlarge a very successful module into a larger entity. Darksun was a collaborative effort by several designers with the mandate to "turn everything about D&D on its head", it was meant to upend all the known tropes and make for a brand new type of experience. Planescape took the 2e Manual of the Planes and tweaked it into a playable setting.</p><p></p><p>As to your second part, I agree 100%. I love everything about the process of creation - the mental exercise, the sheer joy of that "Eureka!" moment when you come up with the missing puzzle piece that ties several others together, hell I even love the maddening frustration when you stare at a page or screen for hours, wrestling with a paradox you just can't iron out. I live for that stuff. But I've never encountered any amateur work, my own included, that didn't have derivative elements, consciously or otherwise, of other products. I'm not at all disparaging your desire or right to engage in the process of homebrew. I simply took exception to people saying they do it because the published settings "lack imagination."</p></blockquote><p></p>
[QUOTE="VikingLegion, post: 7348442, member: 6794627"] I think only Greyhawk and Forgotten Realms meet that criteria. Dragonlance was conceived in a car (I'm sure there's a joke there) while the Hickmans drove to their new job. Ravenloft was a decision by TSR to enlarge a very successful module into a larger entity. Darksun was a collaborative effort by several designers with the mandate to "turn everything about D&D on its head", it was meant to upend all the known tropes and make for a brand new type of experience. Planescape took the 2e Manual of the Planes and tweaked it into a playable setting. As to your second part, I agree 100%. I love everything about the process of creation - the mental exercise, the sheer joy of that "Eureka!" moment when you come up with the missing puzzle piece that ties several others together, hell I even love the maddening frustration when you stare at a page or screen for hours, wrestling with a paradox you just can't iron out. I live for that stuff. But I've never encountered any amateur work, my own included, that didn't have derivative elements, consciously or otherwise, of other products. I'm not at all disparaging your desire or right to engage in the process of homebrew. I simply took exception to people saying they do it because the published settings "lack imagination." [/QUOTE]
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