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Playing D&D: Homebrew or Published Setting? Why?
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<blockquote data-quote="Istbor" data-source="post: 7349104" data-attributes="member: 6801670"><p>I play Homebrew, for a few reasons. </p><p></p><p>1. Tradition. Growing up, we didn't play published adventurers. Either we were too broke or too ignorant of them, or had too much fun making up stuff as we went. </p><p></p><p>2. Some adventures seem to be done very well, while others take a cool concept and perhaps fall a little flat with it. At points, fixing the flow or tailoring it to your group can reach that critical point where you may have been better off just making your own story. This doesn't happen often of course, but I have certainly seen it in action. </p><p></p><p>3. Your own stuff is more fun. I mean... you MADE it. Either just yourself building a cool world that you want to share with your friends, or one that you have all helped build piece by piece together. It carries a stronger sense of attachment and immersion to me. It is easier to care about the places you have helped make or shape, than say a place like Red Larch where you are more or less a visitor in someone else's brain space. </p><p></p><p>I like some of the published adventures. They are well done, and when properly executed can hammer in on a theme well. They just aren't as cool as Homebrews however. To each their own.</p></blockquote><p></p>
[QUOTE="Istbor, post: 7349104, member: 6801670"] I play Homebrew, for a few reasons. 1. Tradition. Growing up, we didn't play published adventurers. Either we were too broke or too ignorant of them, or had too much fun making up stuff as we went. 2. Some adventures seem to be done very well, while others take a cool concept and perhaps fall a little flat with it. At points, fixing the flow or tailoring it to your group can reach that critical point where you may have been better off just making your own story. This doesn't happen often of course, but I have certainly seen it in action. 3. Your own stuff is more fun. I mean... you MADE it. Either just yourself building a cool world that you want to share with your friends, or one that you have all helped build piece by piece together. It carries a stronger sense of attachment and immersion to me. It is easier to care about the places you have helped make or shape, than say a place like Red Larch where you are more or less a visitor in someone else's brain space. I like some of the published adventures. They are well done, and when properly executed can hammer in on a theme well. They just aren't as cool as Homebrews however. To each their own. [/QUOTE]
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