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<blockquote data-quote="Wik" data-source="post: 5034318" data-attributes="member: 40177"><p>First off, we always assumed he was just kind of a dink, until a few years later, when a friend of mine (who knew him better) sort of dropped the details. Mostly because no one could deal with the guy anymore. </p><p></p><p>As it relates to gaming, though, yeah, he had a few odd rules, such as:</p><p></p><p>1) If he was GMing, you couldn't play a thief. If you did play a thief (ie, they weren't barred in his campaign), you would die. Painfully.</p><p></p><p>2) He had the monster manuals memorized. To the point where I remember throwing a fight where there were giant crocodiles and regular crocodiles fighting the PCs, and he was able to tell everyone the ACs of both monsters. And knew their hit dice. And, if as a GM I varied from what was detailed in the book, he'd FREAK OUT. Like, curse and start hitting stuff. Also, he refused to switch to 3e when it came out because he didn't want to have to memorize a new rule book (I think the last time I saw him was around 2 years after 3e's release, so I don't have any new info).</p><p></p><p>3) Stupid players were not tolerated. If you did something stupid in game, you got a tongue lashing.</p><p></p><p>4) Excessive "Role-Players" were the target of scorn. Not that it came up much in our groups (we were never hardcore RPers, but when it did happen, he got angry). </p><p></p><p>5) World details were a big thing. If you were playing a pubbed campaign setting, you had to follow canon. Which got kind of funny. We were running a 2e Forgotten Realms game, and I set my game near Sembia, which was at the time declared "DM's playground - this area won't be touched by game designers!". Because I had free reign, I made the place my own. Only to have the character act strangely - because he was playing with HIS version of Sembia in mind, and was refusing to admit the changes I had made were accurate. So he was acting with his version of Sembia in mind until I changed things to fit his "vision". </p><p></p><p>Yeah, there were a few others, but I really can't remember them all. I do remember he had a house rule of "if you kill it, you get all the XP" which bugged the hell out of me (you more or less competed with teammates for kills). And I also know he was actually pretty fine until eighth grade (all of these stories are from either the last years of high school, or a year or two after) - around 8th grade was when he tried to slit his wrists. With safety scissors. Which was kind of funny.</p></blockquote><p></p>
[QUOTE="Wik, post: 5034318, member: 40177"] First off, we always assumed he was just kind of a dink, until a few years later, when a friend of mine (who knew him better) sort of dropped the details. Mostly because no one could deal with the guy anymore. As it relates to gaming, though, yeah, he had a few odd rules, such as: 1) If he was GMing, you couldn't play a thief. If you did play a thief (ie, they weren't barred in his campaign), you would die. Painfully. 2) He had the monster manuals memorized. To the point where I remember throwing a fight where there were giant crocodiles and regular crocodiles fighting the PCs, and he was able to tell everyone the ACs of both monsters. And knew their hit dice. And, if as a GM I varied from what was detailed in the book, he'd FREAK OUT. Like, curse and start hitting stuff. Also, he refused to switch to 3e when it came out because he didn't want to have to memorize a new rule book (I think the last time I saw him was around 2 years after 3e's release, so I don't have any new info). 3) Stupid players were not tolerated. If you did something stupid in game, you got a tongue lashing. 4) Excessive "Role-Players" were the target of scorn. Not that it came up much in our groups (we were never hardcore RPers, but when it did happen, he got angry). 5) World details were a big thing. If you were playing a pubbed campaign setting, you had to follow canon. Which got kind of funny. We were running a 2e Forgotten Realms game, and I set my game near Sembia, which was at the time declared "DM's playground - this area won't be touched by game designers!". Because I had free reign, I made the place my own. Only to have the character act strangely - because he was playing with HIS version of Sembia in mind, and was refusing to admit the changes I had made were accurate. So he was acting with his version of Sembia in mind until I changed things to fit his "vision". Yeah, there were a few others, but I really can't remember them all. I do remember he had a house rule of "if you kill it, you get all the XP" which bugged the hell out of me (you more or less competed with teammates for kills). And I also know he was actually pretty fine until eighth grade (all of these stories are from either the last years of high school, or a year or two after) - around 8th grade was when he tried to slit his wrists. With safety scissors. Which was kind of funny. [/QUOTE]
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