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<blockquote data-quote="Doctor Futurity" data-source="post: 8561308" data-attributes="member: 10738"><p>Check out GURPS sometime. It has far and away some of the most elaborate rules on combat, and a hefty section along the order of 90+ pages in the Campaign book on running realistic battles, and operates in turns that are in 1 second increments. When you read the rules, you will think, "this is a combat gamer's dream." Then go find some GURPS groups (they are still around) and watch them play. Notice how incredibly rare it is to ever see combat in the games....and when you do see combat, it's all over the place, with some GMs incredibly relaxed about it with people just describing what they do and rolling some dice, on down to groups working meticulously in 1 second increments on elaborate hex maps. Yet....it is very clear they are all playing GURPS. D&D really is the same way. I do suggest that a shadow of 4E exists in 5E, in that it has disproportionate amounts of "combat relevant" bits strewn about and not enough non combat bits, but it all still works just fine for whatever way you want to play it, and does not support any single play style better than any other....even combat, which I would argue in 5E is more anemic and less interesting than all of its prior editions together.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 8561308, member: 10738"] Check out GURPS sometime. It has far and away some of the most elaborate rules on combat, and a hefty section along the order of 90+ pages in the Campaign book on running realistic battles, and operates in turns that are in 1 second increments. When you read the rules, you will think, "this is a combat gamer's dream." Then go find some GURPS groups (they are still around) and watch them play. Notice how incredibly rare it is to ever see combat in the games....and when you do see combat, it's all over the place, with some GMs incredibly relaxed about it with people just describing what they do and rolling some dice, on down to groups working meticulously in 1 second increments on elaborate hex maps. Yet....it is very clear they are all playing GURPS. D&D really is the same way. I do suggest that a shadow of 4E exists in 5E, in that it has disproportionate amounts of "combat relevant" bits strewn about and not enough non combat bits, but it all still works just fine for whatever way you want to play it, and does not support any single play style better than any other....even combat, which I would argue in 5E is more anemic and less interesting than all of its prior editions together. [/QUOTE]
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