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<blockquote data-quote="R_J_K75" data-source="post: 8774671" data-attributes="member: 6921294"><p>I played in a game about 10 years ago using Fantasy Grounds and didn't particularly care for it. When the pandemic started in March/April 2020 we switched to Roll20 for about 2 months until we all decided that we'd rather risk getting COVID than suffer through the VTT interface. We went back to in person in June of 2020. We played outside in my garage to mitigate that possibility of getting COVID. In both instances the learning curve for both me as the DM and the players was just more effort than we were willing to put into it. Not to mention Roll20 had its short comings as far as it not working on lower end laptops. I always spent more time setting up the adventure, maps, tokens, etc than I did on the actual adventure and the game suffered. I couldn't even imagine trying to mod it and write your own macros. I decided I'd rather spend my off time between games on writing good scenarios than learning a program and we missed the tabletop experience of hanging out, having drinks and playing D&D. I'm not knocking VTT's they just weren't for us. I feel that if I'm going to expend energy on D&D outside of game time, I want it to make our game better, and fortunately our group is rules light so that makes prep easier than in years passed.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8774671, member: 6921294"] I played in a game about 10 years ago using Fantasy Grounds and didn't particularly care for it. When the pandemic started in March/April 2020 we switched to Roll20 for about 2 months until we all decided that we'd rather risk getting COVID than suffer through the VTT interface. We went back to in person in June of 2020. We played outside in my garage to mitigate that possibility of getting COVID. In both instances the learning curve for both me as the DM and the players was just more effort than we were willing to put into it. Not to mention Roll20 had its short comings as far as it not working on lower end laptops. I always spent more time setting up the adventure, maps, tokens, etc than I did on the actual adventure and the game suffered. I couldn't even imagine trying to mod it and write your own macros. I decided I'd rather spend my off time between games on writing good scenarios than learning a program and we missed the tabletop experience of hanging out, having drinks and playing D&D. I'm not knocking VTT's they just weren't for us. I feel that if I'm going to expend energy on D&D outside of game time, I want it to make our game better, and fortunately our group is rules light so that makes prep easier than in years passed. [/QUOTE]
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