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<blockquote data-quote="ConcreteBuddha" data-source="post: 446773" data-attributes="member: 3139"><p>Nope. I don't get upset. Since I am in multiple games, have been playing this game since I was twelve, and use the excess to further contribute to the future publication of my game world.</p><p></p><p>Why would I get upset? I would only get upset if I didn't like preparing my campaign world in the first place.</p><p></p><p>I'm into roleplaying because it is fun. Same reason my players are into roleplaying. It is not fun to get mad at people for being themselves, and contributing to the game in their way. If I wanted all of my preparations to always go exactly as planned, then I could always play the game by myself. Then it would be exactly as I had planned.</p><p></p><p>But I enjoy new ideas. I enjoy it when PCs do something unexpected. Why would I get angry at the players for playing the game and helping me mold the story? That seems slightly silly and selfish. RPGs are group experiences. Give and take. Sometimes the PCs don't take, but I would never force them to turn left when their vision of their character wanted them to turn right.</p><p></p><p>If they never take the left passageway, and never read the handout I had prepared, so be it. At least, as they headed down the right passage, they were in awe of the fully fleshed out, buffed, half-fiend, half-minotaur cleric of death who spouted a rhyming curse in Abyssal when the PCs entered the inner sanctum of the temple. </p><p></p><p>That is when it all becomes worth it.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 446773, member: 3139"] Nope. I don't get upset. Since I am in multiple games, have been playing this game since I was twelve, and use the excess to further contribute to the future publication of my game world. Why would I get upset? I would only get upset if I didn't like preparing my campaign world in the first place. I'm into roleplaying because it is fun. Same reason my players are into roleplaying. It is not fun to get mad at people for being themselves, and contributing to the game in their way. If I wanted all of my preparations to always go exactly as planned, then I could always play the game by myself. Then it would be exactly as I had planned. But I enjoy new ideas. I enjoy it when PCs do something unexpected. Why would I get angry at the players for playing the game and helping me mold the story? That seems slightly silly and selfish. RPGs are group experiences. Give and take. Sometimes the PCs don't take, but I would never force them to turn left when their vision of their character wanted them to turn right. If they never take the left passageway, and never read the handout I had prepared, so be it. At least, as they headed down the right passage, they were in awe of the fully fleshed out, buffed, half-fiend, half-minotaur cleric of death who spouted a rhyming curse in Abyssal when the PCs entered the inner sanctum of the temple. That is when it all becomes worth it. [/QUOTE]
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