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Playing D&D without study or preparation.
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<blockquote data-quote="Jürgen Hubert" data-source="post: 446789" data-attributes="member: 7177"><p>That's admirable. But not everyone has the same time and energy available for role-playing - and preparation.</p><p></p><p>I'm a lazy GM, yes - but I see nothing wrong with this. I have only a limited amount of time I can use for preparations - and making detailed plans for things that the PCs might or might <em>not</em> do is simply not an option. Instead, I only make rough scetches and simple plans - and improvise if something new comes up.</p><p></p><p>I've made a virtue out of neccessity - and I will stick to it.</p><p></p><p>That doesn't mean I <em>can't</em> do preparation, however. I put a lot of time and effort into the adventure that started the current campaign, as I knew that this adventure would make or break the campaign. I made every effort to make the town the PCs visited seem alive, and detailed all the important people.</p><p></p><p>And this was absolutely neccessary until the players developed a good feel for both their characters and the world they lived in. Now, new adventures and adventure possibilities evolve seamlessly from old ones, and the PC's personalities and agendas provide lots and lots of opportunities for role-playing. The campaign seems to basically run itself - because I know both the world and the characters.</p><p></p><p>And any time I don't have to spend on writing down lengthy monster stat blocks or ultra-detailed maps I might never use is more time I can use to think of new ideas and plot hooks to throw at my players. For me, this is simple, elegant, and efficient.</p><p></p><p>YMMV.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 446789, member: 7177"] That's admirable. But not everyone has the same time and energy available for role-playing - and preparation. I'm a lazy GM, yes - but I see nothing wrong with this. I have only a limited amount of time I can use for preparations - and making detailed plans for things that the PCs might or might [i]not[/i] do is simply not an option. Instead, I only make rough scetches and simple plans - and improvise if something new comes up. I've made a virtue out of neccessity - and I will stick to it. That doesn't mean I [i]can't[/i] do preparation, however. I put a lot of time and effort into the adventure that started the current campaign, as I knew that this adventure would make or break the campaign. I made every effort to make the town the PCs visited seem alive, and detailed all the important people. And this was absolutely neccessary until the players developed a good feel for both their characters and the world they lived in. Now, new adventures and adventure possibilities evolve seamlessly from old ones, and the PC's personalities and agendas provide lots and lots of opportunities for role-playing. The campaign seems to basically run itself - because I know both the world and the characters. And any time I don't have to spend on writing down lengthy monster stat blocks or ultra-detailed maps I might never use is more time I can use to think of new ideas and plot hooks to throw at my players. For me, this is simple, elegant, and efficient. YMMV. [/QUOTE]
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