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Playing D&D without study or preparation.
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<blockquote data-quote="ConcreteBuddha" data-source="post: 446831" data-attributes="member: 3139"><p>Neither do I.</p><p></p><p> </p><p></p><p>This is preparation. </p><p></p><p>Not every ounce of preparation has to be finely wrought maps of painstaking detail. Most of the time, I write down a few plot hooks, jot down complex characters, print out a couple blank maps and make keys for them (just in case), and write out a rough flow-chart. That's it. </p><p></p><p>It takes me about two hours of actual prep, and more hours of just thinking about the game in the shower or in the car or while I'm working.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>My idea of no prep is the guy who walks up to the table and says, "Okay guys, what do you want to do this session?" He hasn't thought about the game all week long, nor has he brought anything except for the PHB, the DMG, and the MM. </p><p></p><p>We blankly stare at him and say, "Well, since we are first level, with no money, I guess we should look for work."</p><p></p><p>"Okay then, you head to the tavern and a dwarf stops you. He has a beard and he yells, 'Adventurers! I have a job for you! Go to the town of...of' wait a second," flip, flip, flip. " 'Maowynville!' "</p><p></p><p>"Okay then, we head to the town of Maowynville."</p><p></p><p>The DM whips out the MM and flips to a random monster. The session is us fighting a troll, 2 DMG NPC Fighters, and a horde of 1/2 CR orcs. We then proceed to go to the next town, sell our DMG-rolled loot, and buy stuff. Then we go back outside and fight more MM monsters with no distinguishable features, and proceed to Maowynville.</p><p></p><p>At Maowynville, the DM says, "You reach Maowynville! You go to the tavern. There is a dwarf. He too has a beard. You can talk now."</p><p></p><p>"Hello. We were sent by the dwarf in the last town to see if you had work for us."</p><p></p><p>The DM shakes his head and scratches his imaginary beard. " 'As a matter of fact,' " the DM pauses for a long time, rolls some dice, then says, " 'No, I don't have any work for you.' "</p><p></p><p>The DM then looks at the clock, says, "Hey, it's midnight. I gotta go. You guys rest in the tavern and you gain 5000 XP."</p><p></p><p></p><p>Progress Quest, if you've ever heard of it...</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 446831, member: 3139"] Neither do I. [B] [/B] This is preparation. Not every ounce of preparation has to be finely wrought maps of painstaking detail. Most of the time, I write down a few plot hooks, jot down complex characters, print out a couple blank maps and make keys for them (just in case), and write out a rough flow-chart. That's it. It takes me about two hours of actual prep, and more hours of just thinking about the game in the shower or in the car or while I'm working. . . . . My idea of no prep is the guy who walks up to the table and says, "Okay guys, what do you want to do this session?" He hasn't thought about the game all week long, nor has he brought anything except for the PHB, the DMG, and the MM. We blankly stare at him and say, "Well, since we are first level, with no money, I guess we should look for work." "Okay then, you head to the tavern and a dwarf stops you. He has a beard and he yells, 'Adventurers! I have a job for you! Go to the town of...of' wait a second," flip, flip, flip. " 'Maowynville!' " "Okay then, we head to the town of Maowynville." The DM whips out the MM and flips to a random monster. The session is us fighting a troll, 2 DMG NPC Fighters, and a horde of 1/2 CR orcs. We then proceed to go to the next town, sell our DMG-rolled loot, and buy stuff. Then we go back outside and fight more MM monsters with no distinguishable features, and proceed to Maowynville. At Maowynville, the DM says, "You reach Maowynville! You go to the tavern. There is a dwarf. He too has a beard. You can talk now." "Hello. We were sent by the dwarf in the last town to see if you had work for us." The DM shakes his head and scratches his imaginary beard. " 'As a matter of fact,' " the DM pauses for a long time, rolls some dice, then says, " 'No, I don't have any work for you.' " The DM then looks at the clock, says, "Hey, it's midnight. I gotta go. You guys rest in the tavern and you gain 5000 XP." Progress Quest, if you've ever heard of it... [/QUOTE]
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