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Playing dead in combat
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<blockquote data-quote="Dirty Magurdy" data-source="post: 5287153" data-attributes="member: 84787"><p>Thanks for the info about the feat, but my game is strictly core and Scarred Lands setting material so feats from the PHBII are not available.</p><p> </p><p></p><p> </p><p>I'd rather be consistent with the ruling. Not have a method in use for when things are going bad and a seperate one for normal uses - really, would someone feign death if things weren't going bad?</p><p> </p><p>These monsters were pretty intent on taking the group's healers out of action. I don't recall if any other targets were in reach, but the cleric rolled horribly to con them, I don't see a problem with letting them continue their attacks, with the bonus for attacking a prone foe.</p><p> </p><p></p><p> </p><p>Good point. In the future I'll allow bluff, though I still don't think it's the right skill for this use, but I guess it's more fair to players who are not bards. I will expect a player to wait for his turn before performing his/her perform or bluff check.</p><p> </p><p> </p><p></p><p> </p><p></p><p> </p><p>I don't much like that solution, a bit complicated and might open the door to other types of "special immediate actions.". I'll just tell the player to wait until his initiative then go into his death scene. I'll not penalize him because his "death" is occuring seconds after the monster's attack. But if the monster has more attacks he's still a viable target; I'll let my players know that if they plan on faking death in combat they need to hold an action to do it while they are being attacked, or wait for their turn to bluff the opponent (as a full round action).</p><p> </p><p> </p><p>Thanks for the help everyone, really appreciate it.</p></blockquote><p></p>
[QUOTE="Dirty Magurdy, post: 5287153, member: 84787"] Thanks for the info about the feat, but my game is strictly core and Scarred Lands setting material so feats from the PHBII are not available. I'd rather be consistent with the ruling. Not have a method in use for when things are going bad and a seperate one for normal uses - really, would someone feign death if things weren't going bad? These monsters were pretty intent on taking the group's healers out of action. I don't recall if any other targets were in reach, but the cleric rolled horribly to con them, I don't see a problem with letting them continue their attacks, with the bonus for attacking a prone foe. Good point. In the future I'll allow bluff, though I still don't think it's the right skill for this use, but I guess it's more fair to players who are not bards. I will expect a player to wait for his turn before performing his/her perform or bluff check. I don't much like that solution, a bit complicated and might open the door to other types of "special immediate actions.". I'll just tell the player to wait until his initiative then go into his death scene. I'll not penalize him because his "death" is occuring seconds after the monster's attack. But if the monster has more attacks he's still a viable target; I'll let my players know that if they plan on faking death in combat they need to hold an action to do it while they are being attacked, or wait for their turn to bluff the opponent (as a full round action). Thanks for the help everyone, really appreciate it. [/QUOTE]
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