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Playing dead in combat
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5287209" data-attributes="member: 35909"><p>The "feats" I mentioned are the three tactics of Combat Panache, already linked to. It's a tactical feat, it gives you three "tactical" abilities that require certain conditions to be met to be used, instead of a singular benefit like most feats. Play Dead is only one of the tactics, and definitely not the best of them.</p><p></p><p>I say it's worthless if you can't decieve the enemies immediately because there's no point in dropping fake dead if until your turn they still think you're alive and/or a threat. All you did was give yourself -4 AC from prone. And how believable is it, after they've laid waste to you and you're still ok far as they can tell, to suddenly hit "dead" once your turn comes up. Heck, if you can't actually fake your death until yourturn comes up, there's no point in even starting the process by dropping to the floor limp out of turn. I'd probably just leave it as an immediate action, but if it seemed too strong I'd include a clause that it costs you your turn next round, since bluff is normally a full round action it seems.</p><p></p><p>EDIT:</p><p>[sblock][/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5287209, member: 35909"] The "feats" I mentioned are the three tactics of Combat Panache, already linked to. It's a tactical feat, it gives you three "tactical" abilities that require certain conditions to be met to be used, instead of a singular benefit like most feats. Play Dead is only one of the tactics, and definitely not the best of them. I say it's worthless if you can't decieve the enemies immediately because there's no point in dropping fake dead if until your turn they still think you're alive and/or a threat. All you did was give yourself -4 AC from prone. And how believable is it, after they've laid waste to you and you're still ok far as they can tell, to suddenly hit "dead" once your turn comes up. Heck, if you can't actually fake your death until yourturn comes up, there's no point in even starting the process by dropping to the floor limp out of turn. I'd probably just leave it as an immediate action, but if it seemed too strong I'd include a clause that it costs you your turn next round, since bluff is normally a full round action it seems. EDIT: [sblock][/sblock] [/QUOTE]
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