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Playing dead in combat
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5287607" data-attributes="member: 75712"><p>Fwiw, here's a take on using Bluff to "play dead", from <a href="http://www.koboldquarterly.com/k/front-page2991.php" target="_blank">Kobold Quarterly #11, "A Coward's Life pt.2"</a>:</p><p>[sblock]Bluff (Play Dead)</p><p></p><p>Sometimes the best way to convince enemies not to kill you is to make them believe you’re already dead. However, successfully pulling off such a trick requires significant expertise in the arts of deceiving and acting.</p><p></p><p>Check This skill has two uses, playing dead and pretending a non-fatal wound was fatal.</p><p></p><p>◊ Playing dead—You can lie down very still, stop your breath, smear blood all over yourself, and so forth to appear dead to the casual observer. This is a standard Bluff check opposed by your opponent’s Heal with the following modifiers:</p><p></p><p>Circumstance Bluff check modifier</p><p></p><p>You are disguised +5 to +15 depending on quality</p><p></p><p>You are more than 10 ft. from +5</p><p>enemies</p><p></p><p>You are being poked and handled success grants</p><p>(make a DC 15 + damage inflicted +10 bonus, failure</p><p>Concentration check) a -30 penalty</p><p></p><p>Your opponent has a vastly +10</p><p>different anatomy</p><p></p><p>You are being checked for vital -20</p><p>signs (requires a successful</p><p>DC 15 Heal check)</p><p></p><p>◊ Pretending to be mortally wounded—In order to pretend a non-fatal wound has killed you, you must succeed on a Bluff check opposed by your opponent’s Heal. For every 10 hp you have lost so far, you gain a +1 circumstance bonus to your Bluff check.</p><p></p><p>Action Varies. Playing dead can take anything from one round (just lying on the ground very still) to hours (preparing the perfect disguise). Pretending to be mortally wounded is always a free action.</p><p></p><p>Try Again Varies. Once opponents have seen through your disguise, it is next to impossible to convince them that you’re dead. However, you can continue to pretend you are mortally wounded every time you are hit until you are actually killed.</p><p></p><p>Synergy If you have 5 or more ranks in Disguise, you get a +2 bonus on Bluff (play dead) checks.</p><p></p><p>Special The use of this skill doesn’t necessarily count as a cowardly action. It is up for the GM to decide when faking your own death stems from fear and when it is a cunning ruse.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5287607, member: 75712"] Fwiw, here's a take on using Bluff to "play dead", from [URL="http://www.koboldquarterly.com/k/front-page2991.php"]Kobold Quarterly #11, "A Coward's Life pt.2"[/URL]: [sblock]Bluff (Play Dead) Sometimes the best way to convince enemies not to kill you is to make them believe you’re already dead. However, successfully pulling off such a trick requires significant expertise in the arts of deceiving and acting. Check This skill has two uses, playing dead and pretending a non-fatal wound was fatal. ◊ Playing dead—You can lie down very still, stop your breath, smear blood all over yourself, and so forth to appear dead to the casual observer. This is a standard Bluff check opposed by your opponent’s Heal with the following modifiers: Circumstance Bluff check modifier You are disguised +5 to +15 depending on quality You are more than 10 ft. from +5 enemies You are being poked and handled success grants (make a DC 15 + damage inflicted +10 bonus, failure Concentration check) a -30 penalty Your opponent has a vastly +10 different anatomy You are being checked for vital -20 signs (requires a successful DC 15 Heal check) ◊ Pretending to be mortally wounded—In order to pretend a non-fatal wound has killed you, you must succeed on a Bluff check opposed by your opponent’s Heal. For every 10 hp you have lost so far, you gain a +1 circumstance bonus to your Bluff check. Action Varies. Playing dead can take anything from one round (just lying on the ground very still) to hours (preparing the perfect disguise). Pretending to be mortally wounded is always a free action. Try Again Varies. Once opponents have seen through your disguise, it is next to impossible to convince them that you’re dead. However, you can continue to pretend you are mortally wounded every time you are hit until you are actually killed. Synergy If you have 5 or more ranks in Disguise, you get a +2 bonus on Bluff (play dead) checks. Special The use of this skill doesn’t necessarily count as a cowardly action. It is up for the GM to decide when faking your own death stems from fear and when it is a cunning ruse. [/sblock] [/QUOTE]
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