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<blockquote data-quote="Celebrim" data-source="post: 293184" data-attributes="member: 4937"><p>There are several conditions here, each of which suggests to me one of several different contests.</p><p></p><p>1) The character is struck by something which could reasonably kill the opponent and wants to pretend that he is dead.</p><p></p><p>In this case, I'd rule it is the character's Perform or Bluff (which ever is better) vs. the opposing creatures Sense Motive. In some cases, it really doesn't matter. For instance, the Dire Wolf is probably motivated by hunger, and if the character pretends to be dead -- well so much the better as far as the wolf is concerned.</p><p></p><p>2) The character wants to hide admidst a field of corpses after a battle. </p><p></p><p>In this case, I'd rule it is the character's Hide or Bluff (which ever is better) vs. the opposing creatures Spot. If the enemy decides to search the field (rather than merely walk across it), then he gets a Search roll in addition.</p><p></p><p>In either case, the enemy gets an additional roll Search or Heal roll every time he interacts with the false corpse in any manner (stabbing it, picking it up, prodding it, going through its purse for lose change) contested by the characters Perform or Bluff. Actually checking a character's pulse, heartbeat, breath or other medical inspection gives a +20 bonus to identify the character as faking. Other the other hand if the character is actually below 0 h.p. at the time, he gets a +5 bonus to his own Bluff or Perform roll. Depending on the length and complexity of the interaction, you might want to rule that the searcher is essentially allowed to take 20 on his search (or heal) roll. If the enemy interacts with the false corpse in a harmful way, the character must make a Concentration check to keep up the ruse, and even if it is successful must immediately win another contest.</p><p></p><p>My PC's always Coup de Gras anything that stops moving and then search it thuroughly, so I'm not sure how well this is going to work in general. I'd assume that given the chance, the monsters would do the same thing to the PC's, but I can imagine story driven situations where I'd being rooting for the PC to get away with the ruse.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 293184, member: 4937"] There are several conditions here, each of which suggests to me one of several different contests. 1) The character is struck by something which could reasonably kill the opponent and wants to pretend that he is dead. In this case, I'd rule it is the character's Perform or Bluff (which ever is better) vs. the opposing creatures Sense Motive. In some cases, it really doesn't matter. For instance, the Dire Wolf is probably motivated by hunger, and if the character pretends to be dead -- well so much the better as far as the wolf is concerned. 2) The character wants to hide admidst a field of corpses after a battle. In this case, I'd rule it is the character's Hide or Bluff (which ever is better) vs. the opposing creatures Spot. If the enemy decides to search the field (rather than merely walk across it), then he gets a Search roll in addition. In either case, the enemy gets an additional roll Search or Heal roll every time he interacts with the false corpse in any manner (stabbing it, picking it up, prodding it, going through its purse for lose change) contested by the characters Perform or Bluff. Actually checking a character's pulse, heartbeat, breath or other medical inspection gives a +20 bonus to identify the character as faking. Other the other hand if the character is actually below 0 h.p. at the time, he gets a +5 bonus to his own Bluff or Perform roll. Depending on the length and complexity of the interaction, you might want to rule that the searcher is essentially allowed to take 20 on his search (or heal) roll. If the enemy interacts with the false corpse in a harmful way, the character must make a Concentration check to keep up the ruse, and even if it is successful must immediately win another contest. My PC's always Coup de Gras anything that stops moving and then search it thuroughly, so I'm not sure how well this is going to work in general. I'd assume that given the chance, the monsters would do the same thing to the PC's, but I can imagine story driven situations where I'd being rooting for the PC to get away with the ruse. [/QUOTE]
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