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<blockquote data-quote="Steven" data-source="post: 880754" data-attributes="member: 11855"><p><strong>Cleave and Playing dead</strong></p><p></p><p>The cleave feat says that if you deal enough damage to make it drop (typically by dropping it to below zero hit points, killing it, etc.), you get to make an extra attack. If the Rogue felt like he needed to play dead then the giant dealt him enough damage to drop him and should have gotten his cleave. Here is another situation that occurred in a recent game of mine: A Druid/Ranger was trailing an NPC who had been harrassing the party for quite some time. The NPC was down on his luck and had no cohorts/henchmen at his immediate disposal and was not near civilization, so he had to make camp by himself. The Druid/Ranger fired from a good distance at the NPC, the noise startled the NPC who wasn't actually sleeping (The player knew this to be so before he fired, and he had a very good chance of hitting a completely defenseless opponent, so he took the chance). The NPC grabbed his shield as it was close to him, but he didn't have time to don his armor, the Ranger/Druid (an elf with low light vision) fired 2 more times hitting both times, but being the smart player he was he didn't fire from the same spot either time. The third shot (also fired from a different area) was a critical and it dealt a lot of damage to the NPC, who then fell down on his side of the fire and pretended to play dead. I did not call for any skill checks in this situation because of the distance and the fire being between the Ranger/Druid and the NPC. The Ranger/Druid assumed that the NPC was dead, put his bow away and walked up to the area of the camp, where I rolled a spot check to see if he noticed anything unusual, but his main focus was not on the "dead" NPC but his belongings, particularly anything that may have been a map of the area. The NPC rose up, didn't surprise the Ranger/Druid, but managed to grab a log from the fire and use it as a club, the battle that ensued forced the Ranger/Druid to flee (bad rolls mostly). None of the player's were upset about the result, and some of them have even taken great lengths to prepare for any time that they might need to play dead. This isn't the first time that something like this has happened in a game I have run, but it is the first time it has happened in a 3ed game I have run. Thanks to everyone for their point of view, it has been a great help.</p></blockquote><p></p>
[QUOTE="Steven, post: 880754, member: 11855"] [b]Cleave and Playing dead[/b] The cleave feat says that if you deal enough damage to make it drop (typically by dropping it to below zero hit points, killing it, etc.), you get to make an extra attack. If the Rogue felt like he needed to play dead then the giant dealt him enough damage to drop him and should have gotten his cleave. Here is another situation that occurred in a recent game of mine: A Druid/Ranger was trailing an NPC who had been harrassing the party for quite some time. The NPC was down on his luck and had no cohorts/henchmen at his immediate disposal and was not near civilization, so he had to make camp by himself. The Druid/Ranger fired from a good distance at the NPC, the noise startled the NPC who wasn't actually sleeping (The player knew this to be so before he fired, and he had a very good chance of hitting a completely defenseless opponent, so he took the chance). The NPC grabbed his shield as it was close to him, but he didn't have time to don his armor, the Ranger/Druid (an elf with low light vision) fired 2 more times hitting both times, but being the smart player he was he didn't fire from the same spot either time. The third shot (also fired from a different area) was a critical and it dealt a lot of damage to the NPC, who then fell down on his side of the fire and pretended to play dead. I did not call for any skill checks in this situation because of the distance and the fire being between the Ranger/Druid and the NPC. The Ranger/Druid assumed that the NPC was dead, put his bow away and walked up to the area of the camp, where I rolled a spot check to see if he noticed anything unusual, but his main focus was not on the "dead" NPC but his belongings, particularly anything that may have been a map of the area. The NPC rose up, didn't surprise the Ranger/Druid, but managed to grab a log from the fire and use it as a club, the battle that ensued forced the Ranger/Druid to flee (bad rolls mostly). None of the player's were upset about the result, and some of them have even taken great lengths to prepare for any time that they might need to play dead. This isn't the first time that something like this has happened in a game I have run, but it is the first time it has happened in a 3ed game I have run. Thanks to everyone for their point of view, it has been a great help. [/QUOTE]
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