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<blockquote data-quote="Plane Sailing" data-source="post: 882347" data-attributes="member: 114"><p>Just wanted to mention that I'd not use the bluff skill because it would be YET ANOTHER use for the uber-skill Bluff. I'd also draw attention to the un-bolded portion in the second paragraph which Pielorinho quotes... </p><p></p><p></p><p></p><p>Bluff is only there to cause a momentary distraction. Arguably it wouldn't work for more than a single round. Not the best way of playing dead.</p><p></p><p>My personal preference is to expand the usage of other skills that are currently over specialised IMO, and avoid providing yet another reason why skill x is brilliant to have.</p><p></p><p>In almost every case when I'm DMing I allow someone to fall with the blow with no extra skill checks being made to determine how convincing it is - it normally only ever happens after a blow where very significant damage is caused. The bad guy will in nearly every circumstance just move on to address one of the other opponents, certainly not bothering to check in the heat of a battle. As a DM I could arrange for the PC's to be slaughtered at any time in any adventure, but I prefer not to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I much prefer capture and imprisonment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 882347, member: 114"] Just wanted to mention that I'd not use the bluff skill because it would be YET ANOTHER use for the uber-skill Bluff. I'd also draw attention to the un-bolded portion in the second paragraph which Pielorinho quotes... Bluff is only there to cause a momentary distraction. Arguably it wouldn't work for more than a single round. Not the best way of playing dead. My personal preference is to expand the usage of other skills that are currently over specialised IMO, and avoid providing yet another reason why skill x is brilliant to have. In almost every case when I'm DMing I allow someone to fall with the blow with no extra skill checks being made to determine how convincing it is - it normally only ever happens after a blow where very significant damage is caused. The bad guy will in nearly every circumstance just move on to address one of the other opponents, certainly not bothering to check in the heat of a battle. As a DM I could arrange for the PC's to be slaughtered at any time in any adventure, but I prefer not to ;) I much prefer capture and imprisonment :D Cheers [/QUOTE]
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