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<blockquote data-quote="Cadfan" data-source="post: 4623488" data-attributes="member: 40961"><p>I... really like it. I think this is a really elegant way to handle this. Making dhampyr abilities into feats works well with customizing what sort of vampire you hope to have. </p><p> </p><p>I have a small reservation about the general "pay feats for powers" concept, because it really works best when the powers you buy with feats are in some way better for you than your regular powers, but that's a small issue given that players can pick and choose what they take.</p><p> </p><p>Blood Drain is really inefficient to use. Its cool, but really inefficient. Spend an action to grab, then spend another action to bite. But it does synergize really, really well with the Brutal Fencer linked in my signature...</p><p> </p><p>Savage Bite fixes the inefficiency, but come on now- that's a power that needs some grammatical revision.</p><p> </p><p>I do think there's some mechanical awkwardness in using "grab" in the current edition, though. Who's good at it? Basically only two people. Rogues and two handed weapon fighters who don't mind being unable to attack. You need a free hand to grab. Every class rewards using both hands to do things, or else doesn't use physical stats. I guess you could use a versatile weapon just so that you can make Grab a part of your arsenal, but there aren't many powers that use grabbing, so this would be an awful lot of investment for little gain. And once you hit paragon tier, you don't need to grab anymore. I don't really have a problem with the grab rules per se, but I do feel that there should be more builds and powers that make use of it. Again, see my Brutal Fencer for an example... I'd love to make a character who uses versatile weapons so that he can grab on occasion, but the game doesn't reward it much.</p><p> </p><p>That was rambling, but whatever, I think everyone gets the point.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4623488, member: 40961"] I... really like it. I think this is a really elegant way to handle this. Making dhampyr abilities into feats works well with customizing what sort of vampire you hope to have. I have a small reservation about the general "pay feats for powers" concept, because it really works best when the powers you buy with feats are in some way better for you than your regular powers, but that's a small issue given that players can pick and choose what they take. Blood Drain is really inefficient to use. Its cool, but really inefficient. Spend an action to grab, then spend another action to bite. But it does synergize really, really well with the Brutal Fencer linked in my signature... Savage Bite fixes the inefficiency, but come on now- that's a power that needs some grammatical revision. I do think there's some mechanical awkwardness in using "grab" in the current edition, though. Who's good at it? Basically only two people. Rogues and two handed weapon fighters who don't mind being unable to attack. You need a free hand to grab. Every class rewards using both hands to do things, or else doesn't use physical stats. I guess you could use a versatile weapon just so that you can make Grab a part of your arsenal, but there aren't many powers that use grabbing, so this would be an awful lot of investment for little gain. And once you hit paragon tier, you don't need to grab anymore. I don't really have a problem with the grab rules per se, but I do feel that there should be more builds and powers that make use of it. Again, see my Brutal Fencer for an example... I'd love to make a character who uses versatile weapons so that he can grab on occasion, but the game doesn't reward it much. That was rambling, but whatever, I think everyone gets the point. [/QUOTE]
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