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<blockquote data-quote="LightPhoenix" data-source="post: 4624814" data-attributes="member: 115"><p>I don't see the power creep at all. In fact, if anything I'd say the powers are a little on the weak side.</p><p></p><p>Blood Drain does pitiful damage, and not only that but it attack Fortitude which has been shown to be the highest defense on average (though I'd like to see that average without Brutes factored in). Its healing capability is dependent on an attack roll and uses a Standard Action. You're often better off with the "Word" healings or healing potions than this. Honestly, I'm not certain I would ever use this except in a dire emergency, or for style.</p><p></p><p>Mist Form is a nice defensive power, and has pretty good utility as a movement power as well. Additionally, I'm generally more amicable to the idea of trading a Utility power than an Attack. Finally, this biggest benefit IMO is that you can still use Utility and Item powers, so long as they don't attack. However, you lose all offensive capability and you can still take damage. I think it's a pretty reasonable trade-off.</p><p></p><p>Bloodied Regeneration is (almost) strictly worse than Boundless Endurance, a Fighter 2 Utility. Additionally, BE is a stance; this ends for good as soon as you are no longer Bloodied. Whether that says something about how powerful BE is, or if this is not useful is a matter of debate.</p><p></p><p>Dominating Gaze is pretty neat, and might be worth giving up an Attack for. Dominated is not a very common condition (DDIC shows 7 powers). The big draw here is that it is a minor action to use, and has added accuracy to boot. If anything, I'd have to say this is a little overpowered; I think it would be in line as a standard action instead.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4624814, member: 115"] I don't see the power creep at all. In fact, if anything I'd say the powers are a little on the weak side. Blood Drain does pitiful damage, and not only that but it attack Fortitude which has been shown to be the highest defense on average (though I'd like to see that average without Brutes factored in). Its healing capability is dependent on an attack roll and uses a Standard Action. You're often better off with the "Word" healings or healing potions than this. Honestly, I'm not certain I would ever use this except in a dire emergency, or for style. Mist Form is a nice defensive power, and has pretty good utility as a movement power as well. Additionally, I'm generally more amicable to the idea of trading a Utility power than an Attack. Finally, this biggest benefit IMO is that you can still use Utility and Item powers, so long as they don't attack. However, you lose all offensive capability and you can still take damage. I think it's a pretty reasonable trade-off. Bloodied Regeneration is (almost) strictly worse than Boundless Endurance, a Fighter 2 Utility. Additionally, BE is a stance; this ends for good as soon as you are no longer Bloodied. Whether that says something about how powerful BE is, or if this is not useful is a matter of debate. Dominating Gaze is pretty neat, and might be worth giving up an Attack for. Dominated is not a very common condition (DDIC shows 7 powers). The big draw here is that it is a minor action to use, and has added accuracy to boot. If anything, I'd have to say this is a little overpowered; I think it would be in line as a standard action instead. [/QUOTE]
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