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Playing Discworld: Help, Please
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<blockquote data-quote="Macbeth" data-source="post: 1200059" data-attributes="member: 11259"><p>I've had GURPS Discworld for while, and been waiting for a game. I now have a chance to run it for a one shot at my campus gaming club, and now I'm faced with a very interesting problem: how do you make a Discworld adventure that retains the pratchett style while still running well?</p><p></p><p>I want to stay as true to the books as I can (not too much combat, slightly humourus), but still tsay in the same vein as your average fantasy adventure.</p><p></p><p>My current plan is to have a minor crossover by elves. Since all tha characters will be pregenerated, I will have at least one creative (myabe a musician or guerilla mime <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) character, who the elves take an interest in, and now plan to take. I think this plan gives me a good mixture of 'standard' adventure combat and such with a good chance of some Discworld roleplaying.</p><p></p><p>I'm not totally satisifed with this idea. Could anybody give me more ideas on how to run a Discworld adventure? I think my adventure as it stands is a good starting point, but it still needs work. </p><p></p><p>Here are some more Discworld elements that I may try to work in:</p><p>Nac Mac Feegle</p><p>Witches</p><p>Assassins</p><p>.303 Bookworm</p><p>Casanunda</p><p>And any other elements (or elephants) that just scream "DISCWORLD"</p></blockquote><p></p>
[QUOTE="Macbeth, post: 1200059, member: 11259"] I've had GURPS Discworld for while, and been waiting for a game. I now have a chance to run it for a one shot at my campus gaming club, and now I'm faced with a very interesting problem: how do you make a Discworld adventure that retains the pratchett style while still running well? I want to stay as true to the books as I can (not too much combat, slightly humourus), but still tsay in the same vein as your average fantasy adventure. My current plan is to have a minor crossover by elves. Since all tha characters will be pregenerated, I will have at least one creative (myabe a musician or guerilla mime :D ) character, who the elves take an interest in, and now plan to take. I think this plan gives me a good mixture of 'standard' adventure combat and such with a good chance of some Discworld roleplaying. I'm not totally satisifed with this idea. Could anybody give me more ideas on how to run a Discworld adventure? I think my adventure as it stands is a good starting point, but it still needs work. Here are some more Discworld elements that I may try to work in: Nac Mac Feegle Witches Assassins .303 Bookworm Casanunda And any other elements (or elephants) that just scream "DISCWORLD" [/QUOTE]
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