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Playing Discworld: Help, Please
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<blockquote data-quote="Savage Wombat" data-source="post: 1200159" data-attributes="member: 1932"><p>Well, as the GURPS: Discworld book points out, sometimes the best you can do is give the players Discworld characters and hope they roleplay well. Trying to make a silly adventure doesn't work well. PTerry's written about the elves twice now, and neither time were they at all funny.</p><p></p><p>Basically - throw in Discworld arcana, like the aforementioned bookworm. There's a scene in a Discworld Also adventure where, for no real reason, the party wakes up to find a village has sprung up around them in the night - hermit elephants, don't you know. I'd even suggest preparing a few Footnotes, so that when you have expository narrative, you can drop in a silly remark.</p><p></p><p>Most of all, when the players make the effort to play Discworldesque, reward them with success. It moves the story along, and gets the players to work towards.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 1200159, member: 1932"] Well, as the GURPS: Discworld book points out, sometimes the best you can do is give the players Discworld characters and hope they roleplay well. Trying to make a silly adventure doesn't work well. PTerry's written about the elves twice now, and neither time were they at all funny. Basically - throw in Discworld arcana, like the aforementioned bookworm. There's a scene in a Discworld Also adventure where, for no real reason, the party wakes up to find a village has sprung up around them in the night - hermit elephants, don't you know. I'd even suggest preparing a few Footnotes, so that when you have expository narrative, you can drop in a silly remark. Most of all, when the players make the effort to play Discworldesque, reward them with success. It moves the story along, and gets the players to work towards. [/QUOTE]
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Playing Discworld: Help, Please
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