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Playing DnD on a forum - Rules and Suggestions
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<blockquote data-quote="SunGold" data-source="post: 7089842" data-attributes="member: 6801671"><p>I've been PbPing here since I joined. If I may make a suggestion about combat: do group initiative and let the players make their own rolls. Rolling is such a big part of the fun, even online, where there's that half-second on the edge of your seat waiting for the page to load to see how you fared.</p><p></p><p>In one of my games, we all roll init, and get sorted into groups: everyone who beat the monsters, then the monsters, then everyone else. We're free to act whenever within those groups, but once someone else has gone, we wait for the DM to resolve their turn. This is slower, but it's nice to know exactly what the battlefield looks like when you're up.</p><p></p><p>In the other game, it's group init, but he gives us the monsters' AC, HP and saves and lets us resolve and narrate our own turns.* This way is faster, obviously, and I like it more, since our posts don't have to be open-ended about whether we succeeded or not.</p><p></p><p>If your players are happy with your method, go for it, but I can't imagine playing both 1. without rolling and 2. without having any idea what the battlefield looks like when I'm up. If I say I wanna hit this orc, but someone else has already finished it off, then what? Or what if someone in the party got pounded on, in that case I'd want to go help them out instead of sticking with hitting said orc. You could ask them all for contingency plans, but that seems like a lot of unnecessary writing/planning.</p><p></p><p>The only other rule I'd suggest is putting a time limit (1 day, IMO) on how long people have to respond. Your game will die if you keep waiting days for one character to do something. Just fade them into the background if out of combat, or choose their action if fighting.</p><p></p><p>Good luck & have fun! PbP is a really good time when it goes well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*If you're concerned about cheating: the ENW roller doesn't let you roll if you preview the post. You have to quick-post for the roller to work, so you know they only made the one blind roll. Others, like Coyotecode, let you see every roll made by a username, so you can go verify that they're not rolling five times for a good result or whatever.</p></blockquote><p></p>
[QUOTE="SunGold, post: 7089842, member: 6801671"] I've been PbPing here since I joined. If I may make a suggestion about combat: do group initiative and let the players make their own rolls. Rolling is such a big part of the fun, even online, where there's that half-second on the edge of your seat waiting for the page to load to see how you fared. In one of my games, we all roll init, and get sorted into groups: everyone who beat the monsters, then the monsters, then everyone else. We're free to act whenever within those groups, but once someone else has gone, we wait for the DM to resolve their turn. This is slower, but it's nice to know exactly what the battlefield looks like when you're up. In the other game, it's group init, but he gives us the monsters' AC, HP and saves and lets us resolve and narrate our own turns.* This way is faster, obviously, and I like it more, since our posts don't have to be open-ended about whether we succeeded or not. If your players are happy with your method, go for it, but I can't imagine playing both 1. without rolling and 2. without having any idea what the battlefield looks like when I'm up. If I say I wanna hit this orc, but someone else has already finished it off, then what? Or what if someone in the party got pounded on, in that case I'd want to go help them out instead of sticking with hitting said orc. You could ask them all for contingency plans, but that seems like a lot of unnecessary writing/planning. The only other rule I'd suggest is putting a time limit (1 day, IMO) on how long people have to respond. Your game will die if you keep waiting days for one character to do something. Just fade them into the background if out of combat, or choose their action if fighting. Good luck & have fun! PbP is a really good time when it goes well. :) *If you're concerned about cheating: the ENW roller doesn't let you roll if you preview the post. You have to quick-post for the roller to work, so you know they only made the one blind roll. Others, like Coyotecode, let you see every roll made by a username, so you can go verify that they're not rolling five times for a good result or whatever. [/QUOTE]
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