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<blockquote data-quote="ninjayeti" data-source="post: 7947401" data-attributes="member: 6789120"><p>I have played online using both Fantasy Grounds and Roll20 plus Discord for voice chat. </p><p></p><p>Online play isn't too different from IRL play. There are only a couple of differences that stand out to me. First, it is more focused on maps because that is what everyone is staring at for most of the session. Having nice maps and visual aids (e.g., pics of key NPCs) pays off more in an online game. Second, having a group on voice chat can be a bit more awkward than in-person play. Without visual cues that someone is going to start/stop talking you end up with long silences where everyone is waiting for someone else to talk, then everyone starts speaking at once. It tends to get better as the group gets more familiar just be prepared for it and don't let it throw you. </p><p></p><p>Some advice in no particular order:</p><p>-Don't set out to master all the bells and whistles on the VTT at the outset. As long as you can get people into your game rolling dice and moving tokens on the map you can run a game. Figure additional stuff out as you go. </p><p></p><p>-There are many features on the VTTs that might not be obvious. With Fantasy Grounds, every time I thought "I wish the system could do X" I later found out it DID do x, I just didn't know how. Roll20 is less robust, but even then there are a lot of great things you can do with macros. So if there is a feature that you think would be helpful, a little research may pay off. Both VTTs have helpful communities so reach out if you have questions. </p><p></p><p>-The text chat feature of Discord is great for between-game communications. Players can post recaps, plan for the next session, handle downtime, or even engage in RP over text. Or you can just post memes. </p><p></p><p>-Voice Chat Etiquette: If you aren't the DM, use push-to-talk. But if you are laughing at someone's joke, be sure to key your mike - nothing kills humor quicker then hearing dead silence after every joke. </p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 7947401, member: 6789120"] I have played online using both Fantasy Grounds and Roll20 plus Discord for voice chat. Online play isn't too different from IRL play. There are only a couple of differences that stand out to me. First, it is more focused on maps because that is what everyone is staring at for most of the session. Having nice maps and visual aids (e.g., pics of key NPCs) pays off more in an online game. Second, having a group on voice chat can be a bit more awkward than in-person play. Without visual cues that someone is going to start/stop talking you end up with long silences where everyone is waiting for someone else to talk, then everyone starts speaking at once. It tends to get better as the group gets more familiar just be prepared for it and don't let it throw you. Some advice in no particular order: -Don't set out to master all the bells and whistles on the VTT at the outset. As long as you can get people into your game rolling dice and moving tokens on the map you can run a game. Figure additional stuff out as you go. -There are many features on the VTTs that might not be obvious. With Fantasy Grounds, every time I thought "I wish the system could do X" I later found out it DID do x, I just didn't know how. Roll20 is less robust, but even then there are a lot of great things you can do with macros. So if there is a feature that you think would be helpful, a little research may pay off. Both VTTs have helpful communities so reach out if you have questions. -The text chat feature of Discord is great for between-game communications. Players can post recaps, plan for the next session, handle downtime, or even engage in RP over text. Or you can just post memes. -Voice Chat Etiquette: If you aren't the DM, use push-to-talk. But if you are laughing at someone's joke, be sure to key your mike - nothing kills humor quicker then hearing dead silence after every joke. Good luck! [/QUOTE]
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