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<blockquote data-quote="MNblockhead" data-source="post: 7948205" data-attributes="member: 6796661"><p>Last night I started doing a deep dive with d20pro and I'm liking it. In particular, I am looking for a program where I can have a large number of large maps that I can quickly pull from with fog of war, that I can progressively review as the party explores, and drop tokens on for tactical combat. Also, I want to be able to open a second players instance that I can share with players for those who can't/don't want to install software and so it can also be used for in-person play.</p><p></p><p>So far, d20pro has made this the easiest. The only thing keeping me from dropping the $50 is that it is limited content, so I would need to data enter more content than I would for Roll20 or Fantasy Grounds if I want to make full use of combat management. I need to test fog or war and dynamic lighting more. It may still be worht the $50 just for easy map and token management, even if I don't use the combat automation.</p><p></p><p>I also really have been liking Fantasy Ground Unity. I'm currently subscribing at the $10/month level to test it out. I like how powerful it is and am willing to spend the time on the learning curve and pay the steep up-front cost for the software and content, but a couple things are holding me back. </p><p></p><p>(1) I can't share the player window with Google Meet. I know that this isn't the use case FGU is designed for but it is perplexing that I can open a second player instance but can't share it. The only way I could use it is if I convince all my players to download and install it. </p><p></p><p>(2) I've been underwhelmed with the FOG of war controls. Having spent many hours over the past few weeks playing with Map Tools, Roll20, Astral, and The Forge, FGU has been the worst experience. I've only been able to remove Fog of War by rectangle selection so using FGU for manual reveal on the fly seems unworkable. I'm going to spend a few hours this weekend prepping maps for line of sight and dynamic lighting and will look for resources outside of the FGU tutorial wiki, which lacks depth or use cases that match what I'm looking for. I feel like I'm just missing things. Which is FGU's biggest problem. It is easy to miss things and the documentation is not immediately helpful. </p><p></p><p>I'm tempted to just go with d20pro and be done with it. I know it meets my basic needs and am already comfortable that I can run a game with it with only a few hours of practice. But I feel that FGU would have a longer pay off given the amount of content available and the rich feature set. </p><p></p><p>As for Roll20, I really like it as a player and a DM but it just can't handle the amount of maps I want to through at it and its reliance on a very good internet connection is problematic for me. </p><p></p><p>[USER=22103]@GlassJaw[/USER] Start playing without a web cam. You can always incorporate video into your games when you are able to acquire one. Personally, I do not play with video on as I have poor bandwidth and it kills voice quality and makes the map/screen sharing laggy to have video running as well. While it would be nice to include video, it is by no means necessary.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7948205, member: 6796661"] Last night I started doing a deep dive with d20pro and I'm liking it. In particular, I am looking for a program where I can have a large number of large maps that I can quickly pull from with fog of war, that I can progressively review as the party explores, and drop tokens on for tactical combat. Also, I want to be able to open a second players instance that I can share with players for those who can't/don't want to install software and so it can also be used for in-person play. So far, d20pro has made this the easiest. The only thing keeping me from dropping the $50 is that it is limited content, so I would need to data enter more content than I would for Roll20 or Fantasy Grounds if I want to make full use of combat management. I need to test fog or war and dynamic lighting more. It may still be worht the $50 just for easy map and token management, even if I don't use the combat automation. I also really have been liking Fantasy Ground Unity. I'm currently subscribing at the $10/month level to test it out. I like how powerful it is and am willing to spend the time on the learning curve and pay the steep up-front cost for the software and content, but a couple things are holding me back. (1) I can't share the player window with Google Meet. I know that this isn't the use case FGU is designed for but it is perplexing that I can open a second player instance but can't share it. The only way I could use it is if I convince all my players to download and install it. (2) I've been underwhelmed with the FOG of war controls. Having spent many hours over the past few weeks playing with Map Tools, Roll20, Astral, and The Forge, FGU has been the worst experience. I've only been able to remove Fog of War by rectangle selection so using FGU for manual reveal on the fly seems unworkable. I'm going to spend a few hours this weekend prepping maps for line of sight and dynamic lighting and will look for resources outside of the FGU tutorial wiki, which lacks depth or use cases that match what I'm looking for. I feel like I'm just missing things. Which is FGU's biggest problem. It is easy to miss things and the documentation is not immediately helpful. I'm tempted to just go with d20pro and be done with it. I know it meets my basic needs and am already comfortable that I can run a game with it with only a few hours of practice. But I feel that FGU would have a longer pay off given the amount of content available and the rich feature set. As for Roll20, I really like it as a player and a DM but it just can't handle the amount of maps I want to through at it and its reliance on a very good internet connection is problematic for me. [USER=22103]@GlassJaw[/USER] Start playing without a web cam. You can always incorporate video into your games when you are able to acquire one. Personally, I do not play with video on as I have poor bandwidth and it kills voice quality and makes the map/screen sharing laggy to have video running as well. While it would be nice to include video, it is by no means necessary. [/QUOTE]
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