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<blockquote data-quote="MerricB" data-source="post: 5744433" data-attributes="member: 3586"><p>I think it's an excellent idea. (Speaking as someone who has just started an <a href="http://www.enworld.org/forum/d-d-legacy-discussion/314774-last-my-ad-d-campaign-has-started.html" target="_blank">AD&D campaign</a>) You always have the option to add in additional material if you find it unsatisfying.</p><p></p><p>Restrictions on material allow you to help understand the gaming habits of your group. It'll give the DM slightly better control over encounters, as there aren't as many variables to worry about. With any luck, it'll also speed up encounters - which is one of my ongoing problems with 4e.</p><p></p><p>Just be aware of how the rest of the group is handling it. D&D is very much a group activity, and it's no good trying an experiment when you annoy most of the players.</p><p></p><p>D&D Encounters is mostly Essentials-only... plus one book. And it works well from levels 1-3. Beyond that I haven't seen how the campaigns go.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5744433, member: 3586"] I think it's an excellent idea. (Speaking as someone who has just started an [url=http://www.enworld.org/forum/d-d-legacy-discussion/314774-last-my-ad-d-campaign-has-started.html]AD&D campaign[/url]) You always have the option to add in additional material if you find it unsatisfying. Restrictions on material allow you to help understand the gaming habits of your group. It'll give the DM slightly better control over encounters, as there aren't as many variables to worry about. With any luck, it'll also speed up encounters - which is one of my ongoing problems with 4e. Just be aware of how the rest of the group is handling it. D&D is very much a group activity, and it's no good trying an experiment when you annoy most of the players. D&D Encounters is mostly Essentials-only... plus one book. And it works well from levels 1-3. Beyond that I haven't seen how the campaigns go. Cheers! [/QUOTE]
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