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<blockquote data-quote="Neonchameleon" data-source="post: 5745379" data-attributes="member: 87792"><p>I've noticed something similar. The Slayer and the Knight are both solid classes, but neither really shines at anything unless work has been put into the build (I'm fairly sure there were absolutely no complaints about my Bludgeon Expertise/World Serpent's Grasp/Avalanche Craghammer dwarf knight pregen who was gleefully smashing people about or to the ground or using Come and Get It). But I needed to work on making the build shine rather than just come up with continual solid numbers.</p><p> </p><p>The thief is of course arguably the best skill monkey in the game (seven trained skills and a climb speed without trying - normally only Bards are in much of a position to argue). And the hunter and scout are both top tier skill monkeys (five trained skills IIRC, plus knacks, plus certain stances providing skill bonusses - that's right up there with the PHB rogue, the shaman, and the Bard) who have distinctive effects beyond the damage numbers on the enemy. The two e-Fighters only get three trained skills, the Slayer's numbers get beaten, and the Knight needs tactical acumen and synergy to shine - the very simplicity makes it most suitable fro advanced players.</p><p> </p><p>I honestly think all the Slayer needs is something like the Barbarian's Rampage - a way to look really good once in a while.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5745379, member: 87792"] I've noticed something similar. The Slayer and the Knight are both solid classes, but neither really shines at anything unless work has been put into the build (I'm fairly sure there were absolutely no complaints about my Bludgeon Expertise/World Serpent's Grasp/Avalanche Craghammer dwarf knight pregen who was gleefully smashing people about or to the ground or using Come and Get It). But I needed to work on making the build shine rather than just come up with continual solid numbers. The thief is of course arguably the best skill monkey in the game (seven trained skills and a climb speed without trying - normally only Bards are in much of a position to argue). And the hunter and scout are both top tier skill monkeys (five trained skills IIRC, plus knacks, plus certain stances providing skill bonusses - that's right up there with the PHB rogue, the shaman, and the Bard) who have distinctive effects beyond the damage numbers on the enemy. The two e-Fighters only get three trained skills, the Slayer's numbers get beaten, and the Knight needs tactical acumen and synergy to shine - the very simplicity makes it most suitable fro advanced players. I honestly think all the Slayer needs is something like the Barbarian's Rampage - a way to look really good once in a while. [/QUOTE]
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