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<blockquote data-quote="Zuche" data-source="post: 5747009" data-attributes="member: 6682151"><p>You described your experience as a snooze fest, because you confused the number of mechanics available to you for making an attack with the amount of options available to you in combat. A few earlier posters even refer to Essentials as limited D&D, which is only true from a very self-limited perspective.</p><p></p><p>You also dismissed the feature you've just mentioned as meaningless. Your group cooperatively gives choices meaning, not the rules. If you want to ignore a class feature entirely, whether it's a +1 bonus on Perception checks to notice differences in regional accent or your hunter's quarry, your game does not suffer.</p><p></p><p>I've met too many people who can't tell a story from their game without introducing it in terms of race, class, and level, followed by a run-down of every power used and die roll made. Consider yourself lucky if they describe their tale's opponent as anything more than a heading you could look up in a Monster Manual, and blessed beyond riches if there's even a hint of dialogue. </p><p></p><p>Your ability to relate a good story from your last game session may not be limited by how complicated the system is, but complexity does distract a lot of people from story making. A lot of people find it hard enough to react in character to what's happening as it is without being distracted by the need to determine which power is "best" for this attack.</p><p></p><p>On the other hand, those bells and whistles you dismiss as meaningless do provide some people a few footholds they can use to help them shape their character. No one's going to worry too much if they overlook such things, not the way some do if you fail to go after combat advantage with a rogue.</p><p></p><p>And if there comes a point that DM and player agree that prior events in the game have led to people treating you better when you dress in red, you've done something pretty special with that game in ways that are not accomplished by taking a +6 weapon to Orcus' head for 11d12 + 82 damage, plus effects a save ends.</p><p></p><p>I'm not saying Essentials is a better system either. It needs work too. Its advantage is that I have to worry less about busy-body players telling the new guys exactly how they need to rebuild the characters they brought to the table. The annoyance isn't entirely eliminated, but neither does it mean quite as much.</p></blockquote><p></p>
[QUOTE="Zuche, post: 5747009, member: 6682151"] You described your experience as a snooze fest, because you confused the number of mechanics available to you for making an attack with the amount of options available to you in combat. A few earlier posters even refer to Essentials as limited D&D, which is only true from a very self-limited perspective. You also dismissed the feature you've just mentioned as meaningless. Your group cooperatively gives choices meaning, not the rules. If you want to ignore a class feature entirely, whether it's a +1 bonus on Perception checks to notice differences in regional accent or your hunter's quarry, your game does not suffer. I've met too many people who can't tell a story from their game without introducing it in terms of race, class, and level, followed by a run-down of every power used and die roll made. Consider yourself lucky if they describe their tale's opponent as anything more than a heading you could look up in a Monster Manual, and blessed beyond riches if there's even a hint of dialogue. Your ability to relate a good story from your last game session may not be limited by how complicated the system is, but complexity does distract a lot of people from story making. A lot of people find it hard enough to react in character to what's happening as it is without being distracted by the need to determine which power is "best" for this attack. On the other hand, those bells and whistles you dismiss as meaningless do provide some people a few footholds they can use to help them shape their character. No one's going to worry too much if they overlook such things, not the way some do if you fail to go after combat advantage with a rogue. And if there comes a point that DM and player agree that prior events in the game have led to people treating you better when you dress in red, you've done something pretty special with that game in ways that are not accomplished by taking a +6 weapon to Orcus' head for 11d12 + 82 damage, plus effects a save ends. I'm not saying Essentials is a better system either. It needs work too. Its advantage is that I have to worry less about busy-body players telling the new guys exactly how they need to rebuild the characters they brought to the table. The annoyance isn't entirely eliminated, but neither does it mean quite as much. [/QUOTE]
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