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<blockquote data-quote="Zuche" data-source="post: 5747497" data-attributes="member: 6682151"><p>Hmm. Okay, if a lack of options in an important 5% of the game is a problem for people, I have to concede that point. </p><p></p><p>I'm not convinced that the fighter and rogue classes suffer as heavily from loss of encounter and daily power flexibility as others think, as timing and placement should already leave you with a lot to consider. I'll concede that some arrangement should be made between a DM and a player that wants the character to focus on some weapon other than a heavy blade or axe. (Ranged weapons deserve some consideration as well. Even trading the axe/blade class feature for one that would let you use Power Strike with the selected ranged weapon might be acceptable.) </p><p></p><p>I still think designers need to focus more on means of encouraging players to think beyond their powers, and that this is easier to do when the power options open to players are limited. No matter how cinematically superior the use of a terrain effect or social interaction may be, it's likely to be rejected so long as the effect is seen as inferior in every way to what your class and item powers can achieve. Recent developments in the official program lead me to believe designers are working on that issue, but maybe that's just wishful thinking on my part. </p><p></p><p>Having to account for fewer power lists also makes my job as a DM easier. Having fewer pages of powers to sort through for any given class has made it easier to determine when a player has been using a power incorrectly (sometimes to the party's disadvantage). That said, wizards can still be a pain in this regard.</p></blockquote><p></p>
[QUOTE="Zuche, post: 5747497, member: 6682151"] Hmm. Okay, if a lack of options in an important 5% of the game is a problem for people, I have to concede that point. I'm not convinced that the fighter and rogue classes suffer as heavily from loss of encounter and daily power flexibility as others think, as timing and placement should already leave you with a lot to consider. I'll concede that some arrangement should be made between a DM and a player that wants the character to focus on some weapon other than a heavy blade or axe. (Ranged weapons deserve some consideration as well. Even trading the axe/blade class feature for one that would let you use Power Strike with the selected ranged weapon might be acceptable.) I still think designers need to focus more on means of encouraging players to think beyond their powers, and that this is easier to do when the power options open to players are limited. No matter how cinematically superior the use of a terrain effect or social interaction may be, it's likely to be rejected so long as the effect is seen as inferior in every way to what your class and item powers can achieve. Recent developments in the official program lead me to believe designers are working on that issue, but maybe that's just wishful thinking on my part. Having to account for fewer power lists also makes my job as a DM easier. Having fewer pages of powers to sort through for any given class has made it easier to determine when a player has been using a power incorrectly (sometimes to the party's disadvantage). That said, wizards can still be a pain in this regard. [/QUOTE]
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