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<blockquote data-quote="Belisarius" data-source="post: 4912746" data-attributes="member: 78484"><p>Awesome! I'd play too.</p><p> </p><p>"Good" characters slowly being corrupted by the madness of war and the lure of greed can make for a compelling story, and my players started down that path without prompting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>I ported Morality from WoD to PF/3.x, and I found it really adds to the atmosphere of evil. My players don't take things seriously unless there are in-game mechanics for evil. </p><p> </p><p> </p><p> </p><p>DEGENERATION</p><p>DC....Act</p><p>2.....Selfish thoughts.</p><p>4.....Minor selfish act (withholding charity).</p><p>6.....Injury to innocent (negligent or otherwise).</p><p>8.....Petty theft (shoplifting).</p><p>10....Grand theft (burglary).</p><p>12....Intentional, mass damage (arson or armed robber).</p><p>14....Brutal crime (manslaughter or mutilation).</p><p>16....Planned crime (murder, breaking a sworn oath).</p><p>18....Monstrous crime (serial murder, treachery, or rape).</p><p>20....Utter perversion, heinous act (mass murder or ritual sacrifice).</p><p> </p><p>Roll a d20. Neutral characters can add +5 to their roll, Evil can add +10. </p><p>Compare the total with the listed DC for the act. </p><p> </p><p>If the total is less than the DC, the character gains a question mark next to his or her alignment. Three marks result in alignment change, from Good to Neutral or Neutral to Evil. If an Evil creature acquires three marks, the Gods change it into a form more appropriate to its nature.</p><p> </p><p>REDEMPTION</p><p>DC....Act</p><p>20....Charity or good works</p><p>18....Privately expressed remorse</p><p>16....Confession before a priest, an angel, or the community</p><p>14....Penance</p><p>12....Reparations</p><p>10....Forgiveness by victim</p><p> </p><p>The first time a character completes an act of redemption after gaining a question mark, roll a d20. Compare the total with the listed DC for the act. </p><p> </p><p>If the total is equal or greater than the DC given, remove the question mark. If a roll is failed, that particular act no longer offers redemption until the character removes the mark in some other way. </p><p> </p><p>If all methods fail, the character cannot ever remove that mark, and should take care not to gain more. Alignment change is irreversible, although a character can certainly take the role of a guilt-wracked ex-villain trying not to fall any further down the spiral...</p></blockquote><p></p>
[QUOTE="Belisarius, post: 4912746, member: 78484"] Awesome! I'd play too. "Good" characters slowly being corrupted by the madness of war and the lure of greed can make for a compelling story, and my players started down that path without prompting. :) I ported Morality from WoD to PF/3.x, and I found it really adds to the atmosphere of evil. My players don't take things seriously unless there are in-game mechanics for evil. DEGENERATION DC....Act 2.....Selfish thoughts. 4.....Minor selfish act (withholding charity). 6.....Injury to innocent (negligent or otherwise). 8.....Petty theft (shoplifting). 10....Grand theft (burglary). 12....Intentional, mass damage (arson or armed robber). 14....Brutal crime (manslaughter or mutilation). 16....Planned crime (murder, breaking a sworn oath). 18....Monstrous crime (serial murder, treachery, or rape). 20....Utter perversion, heinous act (mass murder or ritual sacrifice). Roll a d20. Neutral characters can add +5 to their roll, Evil can add +10. Compare the total with the listed DC for the act. If the total is less than the DC, the character gains a question mark next to his or her alignment. Three marks result in alignment change, from Good to Neutral or Neutral to Evil. If an Evil creature acquires three marks, the Gods change it into a form more appropriate to its nature. REDEMPTION DC....Act 20....Charity or good works 18....Privately expressed remorse 16....Confession before a priest, an angel, or the community 14....Penance 12....Reparations 10....Forgiveness by victim The first time a character completes an act of redemption after gaining a question mark, roll a d20. Compare the total with the listed DC for the act. If the total is equal or greater than the DC given, remove the question mark. If a roll is failed, that particular act no longer offers redemption until the character removes the mark in some other way. If all methods fail, the character cannot ever remove that mark, and should take care not to gain more. Alignment change is irreversible, although a character can certainly take the role of a guilt-wracked ex-villain trying not to fall any further down the spiral... [/QUOTE]
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