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<blockquote data-quote="Gort" data-source="post: 4912769" data-attributes="member: 11239"><p>The game in my sig certainly worked well.</p><p></p><p>I think I'd give you a few pointers on how to run an Evil campaign:</p><p></p><p>1) Make sure the party has a really good reason for working together. Have the good guys really pressing them so if they screw each other over they're going to die. Alternatively, have an all-seeing, all-knowing, all-powerful (as far as the PCs are concerned, anyway) evil boss watching them at all times for signs of disloyalty or going against the mission.</p><p></p><p>2) Make sure each adventure will obviously result in tangible gain for the characters. This could be land, money, power, destruction of a rival, revenge, something like that. No "defend the town for the nebulous possibility of reward" - those villagers better have a good reward on hand if they want THIS party to help.</p><p></p><p>3) Make the PCs as a team so you all know what your jobs are - you might even put a leader in charge who is backed by the ALL POWERFUL BOSS GUY to settle any disputes. (obviously, make sure out of character that your players are AOK)</p><p></p><p>4) Make sure that the PCs are always under threat, so they don't turn on each other.</p></blockquote><p></p>
[QUOTE="Gort, post: 4912769, member: 11239"] The game in my sig certainly worked well. I think I'd give you a few pointers on how to run an Evil campaign: 1) Make sure the party has a really good reason for working together. Have the good guys really pressing them so if they screw each other over they're going to die. Alternatively, have an all-seeing, all-knowing, all-powerful (as far as the PCs are concerned, anyway) evil boss watching them at all times for signs of disloyalty or going against the mission. 2) Make sure each adventure will obviously result in tangible gain for the characters. This could be land, money, power, destruction of a rival, revenge, something like that. No "defend the town for the nebulous possibility of reward" - those villagers better have a good reward on hand if they want THIS party to help. 3) Make the PCs as a team so you all know what your jobs are - you might even put a leader in charge who is backed by the ALL POWERFUL BOSS GUY to settle any disputes. (obviously, make sure out of character that your players are AOK) 4) Make sure that the PCs are always under threat, so they don't turn on each other. [/QUOTE]
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