Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Playing hockey in DnD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5090791" data-attributes="member: 386"><p>If you wanted to play it out action-by-action it would take forever.</p><p></p><p>I'd give each side 3 scoring chances each period. You zoom in on each scoring chance and play it out action-by-action. Maybe a random table would say where the scoring chance starts and the situation - behind the net, defensive zone, neutral ice, etc. Another roll on another table would say what's going on in the play - bad change, power play, short-handed chance, offensive zone turnover, regular attack, etc.</p><p></p><p>You'd have some kind of way to increase/decrease scoring chances based on some rolls - momentum, what happened in the game, team morale, etc.</p><p></p><p>Each player should be rated in a number of skills; speed, puck handling, checking, shooting, etc. You could go to a scouting report and use those things.</p><p></p><p>That would be the basic framework of play. </p><p></p><p>In each scoring chance, action-by-action, I think the easiest thing would be to have each player say what they were doing ("I head to the front of the net", "I pass back to the point", "I get in the shooting lane", etc.); each player would probably have to roll a skill, the rolls would determine who's successful, and the DM would figure it all out and have it make sense. ("You pass back to the point while the center gets in front of the goalie; the puck's at the point but the center's in his face.")</p><p></p><p>All these actions would have some modifiers to them. That could get complex or be a pretty abstract set of numbers (-5 -2 +2 +5).</p><p></p><p>That would continue until the scoring chance is over. The defending team could force a turnover and get a chance to score of their own, something like forcing a turnover at the blue line when you're shorthanded and getting a breakaway.</p><p></p><p>What happens in the scoring chance would feed back into the momentum roll, giving you an opportunity to get more scoring chances. A goal is nice (but 3-0 isn't); a fight or a big hit might provide a boost; a great save could help; short-handed goals are always great; etc.</p><p></p><p></p><p>That's how I'd set it up.</p><p></p><p>Then you could have campaign play. Maybe you'd play the GM, making trades; maybe you'd play the player heading home, and what happens there could impact your on-ice performance.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5090791, member: 386"] If you wanted to play it out action-by-action it would take forever. I'd give each side 3 scoring chances each period. You zoom in on each scoring chance and play it out action-by-action. Maybe a random table would say where the scoring chance starts and the situation - behind the net, defensive zone, neutral ice, etc. Another roll on another table would say what's going on in the play - bad change, power play, short-handed chance, offensive zone turnover, regular attack, etc. You'd have some kind of way to increase/decrease scoring chances based on some rolls - momentum, what happened in the game, team morale, etc. Each player should be rated in a number of skills; speed, puck handling, checking, shooting, etc. You could go to a scouting report and use those things. That would be the basic framework of play. In each scoring chance, action-by-action, I think the easiest thing would be to have each player say what they were doing ("I head to the front of the net", "I pass back to the point", "I get in the shooting lane", etc.); each player would probably have to roll a skill, the rolls would determine who's successful, and the DM would figure it all out and have it make sense. ("You pass back to the point while the center gets in front of the goalie; the puck's at the point but the center's in his face.") All these actions would have some modifiers to them. That could get complex or be a pretty abstract set of numbers (-5 -2 +2 +5). That would continue until the scoring chance is over. The defending team could force a turnover and get a chance to score of their own, something like forcing a turnover at the blue line when you're shorthanded and getting a breakaway. What happens in the scoring chance would feed back into the momentum roll, giving you an opportunity to get more scoring chances. A goal is nice (but 3-0 isn't); a fight or a big hit might provide a boost; a great save could help; short-handed goals are always great; etc. That's how I'd set it up. Then you could have campaign play. Maybe you'd play the GM, making trades; maybe you'd play the player heading home, and what happens there could impact your on-ice performance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing hockey in DnD
Top