Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Playing in a DND3E game with no magic items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nharwell" data-source="post: 667831" data-attributes="member: 1099"><p>I have played in several "low-magic" (and even "no-magic") campgains and, IME, they simply don't work well. DND is NOT designed for that sort of campaign. Yes, a DM could force the game to work for that type of game -- just like he could make DND work for a Vampire game. But why would you want to go to that much trouble to rewrite DND when there are plenty of games better suited to low-magic fantasy?</p><p></p><p>If someone is dead-set on running such a game anyway, here are some things to consider addressing:</p><p></p><p>(1) CR (as mentioned by others) is based on the assumption that the party will have a certain level of magic available. Moreover, some abilities (flight, DR, spell-like powers, etc.) are FAR more valuable in a low-magic setting and so CR should be adjusted accordingly.</p><p></p><p>(2) Combat in DND is built around defensive and healing magics being available. I would strongly suggest implementing a variant combat system (perhaps defensive bonuses and vitality/wound points from Star Wars D20). Otherwise, combat will both be less deadly and more poorly simulate the genre. Another option may be Ken Hood's "Grim and Gritty" combat system.</p><p></p><p>(3) Characters in DND rarely have the type of unusual abilities and breadth of skills that heroes in fantasy novels possess. Feats in 3E help but, given the limited number of feats and skill points, magic items really fill this role in DND. You should consider boosting the number of skill points and feats since magic items are rare.</p><p></p><p>(4) If the classes are unaltered, be aware that they will become less-balanced in such a campaign. Classes with spell-casting and innate magic abilities will have a clear advantage over those who don't.</p><p></p><p>If you're willing to take all these factors into account and alter DND so that it will work for such a game, more power to you! Seriously, if you go to this much effort consider publishing your work -- there is obviously a market for "low-magic D20" (really more accurate than "low-magic DND", I think).</p></blockquote><p></p>
[QUOTE="nharwell, post: 667831, member: 1099"] I have played in several "low-magic" (and even "no-magic") campgains and, IME, they simply don't work well. DND is NOT designed for that sort of campaign. Yes, a DM could force the game to work for that type of game -- just like he could make DND work for a Vampire game. But why would you want to go to that much trouble to rewrite DND when there are plenty of games better suited to low-magic fantasy? If someone is dead-set on running such a game anyway, here are some things to consider addressing: (1) CR (as mentioned by others) is based on the assumption that the party will have a certain level of magic available. Moreover, some abilities (flight, DR, spell-like powers, etc.) are FAR more valuable in a low-magic setting and so CR should be adjusted accordingly. (2) Combat in DND is built around defensive and healing magics being available. I would strongly suggest implementing a variant combat system (perhaps defensive bonuses and vitality/wound points from Star Wars D20). Otherwise, combat will both be less deadly and more poorly simulate the genre. Another option may be Ken Hood's "Grim and Gritty" combat system. (3) Characters in DND rarely have the type of unusual abilities and breadth of skills that heroes in fantasy novels possess. Feats in 3E help but, given the limited number of feats and skill points, magic items really fill this role in DND. You should consider boosting the number of skill points and feats since magic items are rare. (4) If the classes are unaltered, be aware that they will become less-balanced in such a campaign. Classes with spell-casting and innate magic abilities will have a clear advantage over those who don't. If you're willing to take all these factors into account and alter DND so that it will work for such a game, more power to you! Seriously, if you go to this much effort consider publishing your work -- there is obviously a market for "low-magic D20" (really more accurate than "low-magic DND", I think). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Playing in a DND3E game with no magic items
Top