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Playing in Person Is Just Better (for me)
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<blockquote data-quote="Thomas Shey" data-source="post: 9506410" data-attributes="member: 7026617"><p>Welcome back, by the way. I've missed your threads.</p><p></p><p></p><p></p><p>....</p><p></p><p></p><p></p><p>Acknowledging your caveats above (because I know how annoyed I am when someone qualifies a statement, and then people respond like the qualification wasn't there)...</p><p></p><p>I think you're understating just how much the variation here in both cases.</p><p></p><p>1. I met my wife online, courted her online, and didn't physically meet her for nearly two years. In some respects I think body language can sometimes be an impediment, because we tend to have a secondary conversation with people that I'm not convinced <em>either party sometimes wants to be having</em>, and thus will react to communication not intended.</p><p></p><p>2. When it comes to roleplaying specifically, I think the physical and audible elements of having people around often actually gets in the way. You have to make an effort to work around the fact that the player is far away from the character they're playing in a way that text doesn't do. While my overall gaming experience wasn't as good (for unrelated reasons) I found the roleplaying I had in the environment where I met my wife significantly superior.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9506410, member: 7026617"] Welcome back, by the way. I've missed your threads. .... Acknowledging your caveats above (because I know how annoyed I am when someone qualifies a statement, and then people respond like the qualification wasn't there)... I think you're understating just how much the variation here in both cases. 1. I met my wife online, courted her online, and didn't physically meet her for nearly two years. In some respects I think body language can sometimes be an impediment, because we tend to have a secondary conversation with people that I'm not convinced [I]either party sometimes wants to be having[/I], and thus will react to communication not intended. 2. When it comes to roleplaying specifically, I think the physical and audible elements of having people around often actually gets in the way. You have to make an effort to work around the fact that the player is far away from the character they're playing in a way that text doesn't do. While my overall gaming experience wasn't as good (for unrelated reasons) I found the roleplaying I had in the environment where I met my wife significantly superior. [/QUOTE]
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