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Playing in Person Is Just Better (for me)
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<blockquote data-quote="Retros_x" data-source="post: 9513035" data-attributes="member: 7033171"><p>I agree with the feelings of that thrill, but isnt that the same for virtual and real dice?</p><p></p><p>Yes these are questions you clear with a talk between DM and players. Just like in every other roleplaying scene out of combat. The goal of TotM is to remove that barrier between combat and non-combat. If you like that distinct switch - cue-final-fantasy-battle-theme - between two game modes and want to have that chess-like-tactical-precision-board that has nothing to do with the rest of the game - please do it. I use them too, as I said repeatedly, I also use tactical grid maps. Different tools in my toolbox, I am not dogmatic about it.</p><p></p><p>I am assuming you mean the latter part ( I really hope). It is a virtue because I can improvise battles without my players realizing it is improvised. Why is that good? I can react to their actions. I think for non-linear games its great. Also I have not hours of time for preperation, so I try to focus my time on prep that matters and in my humble opinion fancy maps are one of the least important preperations you can do. If you have the time for it and like it - great. But please don't act like its more virtuous whatever that is supposed to mean in this context.</p><p></p><p>In general in TotM you try do improvise more biased towards the players.</p><p></p><p>I now say for the 3x time: I use sketch maps and rarely do pure ToTM. In general I get quite the antagonistic vibe from you, as if you want to prove that your gamestyle is better, has "more virtue" etc. ToTM and gridded tactical maps have different goals, you seem to try to push grid goals onto TotM and come (rightfully) to the conclusion that they are not good at these goals. I say they are different tools in my toolbox as DM with different design intentions and goals. And to bring it back to topic: Only playing in person lets me take full use of that toolbox, because these more abstract combat "interfaces" are harder to do in online games.</p><p></p><p>I honestly don't think there is more to add unless we go full off-topic. I've said everything I wanted to said about it and already repeated myself so if you just want to continue why TotM is baaad I won't engage further. Another thread might be suitable for a continuation. Otherwise I will mirror the friendly words you started this discussion: To make it clear, you have a right to your opinion, but purely grid has almost always been a nonstarter for me anyway.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9513035, member: 7033171"] I agree with the feelings of that thrill, but isnt that the same for virtual and real dice? Yes these are questions you clear with a talk between DM and players. Just like in every other roleplaying scene out of combat. The goal of TotM is to remove that barrier between combat and non-combat. If you like that distinct switch - cue-final-fantasy-battle-theme - between two game modes and want to have that chess-like-tactical-precision-board that has nothing to do with the rest of the game - please do it. I use them too, as I said repeatedly, I also use tactical grid maps. Different tools in my toolbox, I am not dogmatic about it. I am assuming you mean the latter part ( I really hope). It is a virtue because I can improvise battles without my players realizing it is improvised. Why is that good? I can react to their actions. I think for non-linear games its great. Also I have not hours of time for preperation, so I try to focus my time on prep that matters and in my humble opinion fancy maps are one of the least important preperations you can do. If you have the time for it and like it - great. But please don't act like its more virtuous whatever that is supposed to mean in this context. In general in TotM you try do improvise more biased towards the players. I now say for the 3x time: I use sketch maps and rarely do pure ToTM. In general I get quite the antagonistic vibe from you, as if you want to prove that your gamestyle is better, has "more virtue" etc. ToTM and gridded tactical maps have different goals, you seem to try to push grid goals onto TotM and come (rightfully) to the conclusion that they are not good at these goals. I say they are different tools in my toolbox as DM with different design intentions and goals. And to bring it back to topic: Only playing in person lets me take full use of that toolbox, because these more abstract combat "interfaces" are harder to do in online games. I honestly don't think there is more to add unless we go full off-topic. I've said everything I wanted to said about it and already repeated myself so if you just want to continue why TotM is baaad I won't engage further. Another thread might be suitable for a continuation. Otherwise I will mirror the friendly words you started this discussion: To make it clear, you have a right to your opinion, but purely grid has almost always been a nonstarter for me anyway. [/QUOTE]
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