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<blockquote data-quote="overgeeked" data-source="post: 9314956" data-attributes="member: 86653"><p>Like most things, it depends on the people involved. What Ben is saying makes sense, to a point. If there are no rules for something then the onus is on the referee to handle it. Which can be great or terrible depending on the referee. </p><p></p><p>What playing in the gaps allows is for the referee, and by extension the table, to customize their experience. Both in what is and is not relevant to their games but also in what ways things are handled during play. Whether mechanically with a roll or descriptively with back-and-forth conversation between the referee and players. </p><p></p><p>But, because the referee is on the hook to cover those gaps, they will be more or less willing to deal with things depending on how well they think they can handle them. If you happen to be a professional improviser, like Brennan, then great...you can easily handle all the social interactions seamlessly. But if you're not a professional improviser? You might want at least some advice or guidance on how to handle those things. Maybe even have some simple rules to use (<em>cough</em> Reaction rolls & tables <em>cough</em>). </p><p></p><p>This is also why I prefer rules light or ultra-light games and FKR. Playing a custom experience is fun. Playing in the gaps is fun. Only having to deal with simple rules that can cover lots of things is easier than detailed systems with rules for everything. And players who gravitate to those games also have a similar mindset.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9314956, member: 86653"] Like most things, it depends on the people involved. What Ben is saying makes sense, to a point. If there are no rules for something then the onus is on the referee to handle it. Which can be great or terrible depending on the referee. What playing in the gaps allows is for the referee, and by extension the table, to customize their experience. Both in what is and is not relevant to their games but also in what ways things are handled during play. Whether mechanically with a roll or descriptively with back-and-forth conversation between the referee and players. But, because the referee is on the hook to cover those gaps, they will be more or less willing to deal with things depending on how well they think they can handle them. If you happen to be a professional improviser, like Brennan, then great...you can easily handle all the social interactions seamlessly. But if you're not a professional improviser? You might want at least some advice or guidance on how to handle those things. Maybe even have some simple rules to use ([I]cough[/I] Reaction rolls & tables [I]cough[/I]). This is also why I prefer rules light or ultra-light games and FKR. Playing a custom experience is fun. Playing in the gaps is fun. Only having to deal with simple rules that can cover lots of things is easier than detailed systems with rules for everything. And players who gravitate to those games also have a similar mindset. [/QUOTE]
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