Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Playing in the Blank Spaces of the System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9316090" data-attributes="member: 4937"><p>This is the same thing as control, at least as a possibility. Whether they have narrator power is a separate issue, and whether they have or want the decision-making capability to exercise the potential control the mechanics give them is also a separate issue. As for that matter what areas the game system gives them control in - 4e for example does give players a large amount of control in combat.</p><p></p><p></p><p></p><p>I don't watch Brennan (though my daughter is a big fan of his games) so I can't comment on his DMing style, but I have watched Mercer at work and Matt's style is essentially the same as mine (or what mine would be if all my players were professional thespians). He lets conversations and social interactions play out to create story and fictional positioning, and then usually gives a late social check to determine what the outcome of that play is based on his understanding of the fictional positioning and whether anything is at stake. Brennan could do something very similar, and it wouldn't detract from his point. </p><p></p><p>And again, for my purpose the issue is that the best way to generate concrete fictional positioning and realized dialogue and narration and to give the players the most chance to participate is essentially just improvisational theater. That's the least abstract game you can play. This is a very different situation than needing to play out a combat between a 40 foot long dragon and four heroes with magical ability. There the least abstract version of that I can probably do involves a battlemap and some sort of combat rules - hopefully rules that provide for tactics and motion and concrete choices by the players.</p><p></p><p>One thing I disagree with regarding the maker of the video commenting on Brennan's comment is that I don't think 1e AD&D combat was nearly as abstract in practice as he thinks it is, as the 3e D&D rules are just a cleaned-up version of 1e AD&D and if anything were often more abstract especially when it came to things like weapon differentiation.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9316090, member: 4937"] This is the same thing as control, at least as a possibility. Whether they have narrator power is a separate issue, and whether they have or want the decision-making capability to exercise the potential control the mechanics give them is also a separate issue. As for that matter what areas the game system gives them control in - 4e for example does give players a large amount of control in combat. I don't watch Brennan (though my daughter is a big fan of his games) so I can't comment on his DMing style, but I have watched Mercer at work and Matt's style is essentially the same as mine (or what mine would be if all my players were professional thespians). He lets conversations and social interactions play out to create story and fictional positioning, and then usually gives a late social check to determine what the outcome of that play is based on his understanding of the fictional positioning and whether anything is at stake. Brennan could do something very similar, and it wouldn't detract from his point. And again, for my purpose the issue is that the best way to generate concrete fictional positioning and realized dialogue and narration and to give the players the most chance to participate is essentially just improvisational theater. That's the least abstract game you can play. This is a very different situation than needing to play out a combat between a 40 foot long dragon and four heroes with magical ability. There the least abstract version of that I can probably do involves a battlemap and some sort of combat rules - hopefully rules that provide for tactics and motion and concrete choices by the players. One thing I disagree with regarding the maker of the video commenting on Brennan's comment is that I don't think 1e AD&D combat was nearly as abstract in practice as he thinks it is, as the 3e D&D rules are just a cleaned-up version of 1e AD&D and if anything were often more abstract especially when it came to things like weapon differentiation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing in the Blank Spaces of the System
Top