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Playing Like Celebrim - NPC Classes
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<blockquote data-quote="Celebrim" data-source="post: 6837481" data-attributes="member: 4937"><p><strong>The Warrior - The Class for Part Time Combatants</strong></p><p></p><p><span style="font-size: 12px">Warrior</span></p><p>In most societies, a person fights because it is their profession - whether it is soldier, guard, or gladiator. As a profession, such persons pursue their craft and the skills of their trade full-time and intensely. Indeed, professionals of these sorts often pursue their craft with a special intensity, as those that fail to hone their skills sufficiently end up dead. In some societies, the profession of soldier is elevated to a very high degree, so that almost every member of the society holds that profession and is expected to participate in mortal combat on a daily basis. In other more secure or more peaceful societies, making ones living by might of arms is rare, and reserved only for an elite few. But there is a point somewhere between these two, on the fringes of secure societies or in the lower ranks of martial societies, where a person may live or desire to live an ordinary life, and yet is occasionally challenged by a life and death struggle. Such persons rarely have any formal training, and no experience except of the most practical sort, but crude skills in combat they have and need anyway. This group belongs to the class of warriors.</p><p><strong>Adventurers:</strong> Many an adventurer began his career as a simple warrior, though if such path is followed as a career, it is rare for them to remain thus. For the warrior is the class of those who have need to fight, but not regularly.</p><p><strong>Background:</strong> Warriors are found wherever survival requires an occasional life and death struggle with something that is trying to kill you. Warriors are generally not professional soldiers, but rather people who are occasionally called on to act as soldiers and part-time fighters – usually in self-defense or in defense of their homes and close kin. The hallmark of the warrior is they are untrained combatants, often self-taught and by necessity only. The fight with skill, but often without great refinement or subtly of technique, and without formal understanding of tactics or the marshaling of armies. When not bearing or wielding arms by necessity, they generally live lives indistinguishable from ordinary commoners. They are most commonly associated with the people of the frontier – the tough rural people of hill and mountain who often form the backbone of any society’s military tradition. They are the shepherds and herdsman, woodcutters and farmers eking out an often solitary hard scrabble existence deep in the woods, or the moors, or the arid steppes were few dare go. </p><p><strong>Races:</strong> Warriors can be found in all races. Indeed, perhaps no other class is so ubiquitous, with every race in every circumstance finding some need for a warrior. Among the goblins and the orine, the majority of males and indeed many of the females are warriors rather than commoners. Wild elves of both genders are commonly warriors, and so are many high elves and hill dwarfs. Among the savage races, many lesser servitors, and even some of the giants, warrior is by far the most common class.</p><p><strong>Other Classes:</strong> Warriors for the most part live lives identical to commoners, and prefer the same associations. However, where commoners who desire more from their lives are most likely to aspire to be Experts, the Warrior that desires to pursue fighting as a profession or who is seeking to deepen their own martial skill is likely to admire and associate with Fighters. </p><p><strong>Alignment:</strong> Any.</p><p><strong>Hit Die:</strong> d8</p><p><strong>Requirement:</strong> Strength 9, Dexterity 9, or Constitution 9</p><p><strong>Class Skills:</strong> The warrior's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Porter (Str), Ride (Dex), Run (Str), Survival (Wis), and Swim (Str) </p><p><strong>Skill Points at 1st Level:</strong> (2 + Int modifier) x 4.</p><p><strong>Skill Points at Each Additional Level:</strong> 2 + Int modifier.</p><p><strong>Weapon and Armor Proficiency:</strong> The warrior is proficient in the use of all simple and martial weapons, medium and light armor, and shields. </p><p></p><table style='width: 100%'><tr><td>Table: The Warrior</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Level</td><td> Base Attack Bonus</td><td> Fort Save</td><td> Ref Save</td><td> Will Save</td><td> Special</td></tr><tr><td>1st</td><td> +1</td><td> +2</td><td> +0</td><td> +0</td><td> Raw Material</td></tr><tr><td>2nd</td><td> +2</td><td> +3</td><td> +0</td><td> +0</td><td></td></tr><tr><td>3rd</td><td> +3</td><td> +3</td><td> +1</td><td> +1</td><td></td></tr><tr><td>4th</td><td> +4</td><td> +4</td><td> +1</td><td> +1</td><td></td></tr><tr><td>5th</td><td> +5</td><td> +4</td><td> +1</td><td> +1</td><td></td></tr><tr><td>6th</td><td> +6/+1</td><td> +5</td><td> +2</td><td> +2</td><td></td></tr><tr><td>7th</td><td> +7/+2</td><td> +5</td><td> +2</td><td> +2</td><td></td></tr><tr><td>8th</td><td> +8/+3</td><td> +6</td><td> +2</td><td> +2</td><td></td></tr><tr><td>9th</td><td> +9/+4</td><td> +6</td><td> +3</td><td> +3</td><td></td></tr><tr><td>10th</td><td> +10/+5</td><td> +7</td><td> +3</td><td> +3</td><td></td></tr><tr><td>11th</td><td> +11/+6/+1</td><td> +7</td><td> +3</td><td> +3</td><td></td></tr><tr><td>12th</td><td> +12/+7/+2</td><td> +8</td><td> +4</td><td> +4</td><td></td></tr><tr><td>13th</td><td> +13/+8/+3</td><td> +8 +4 +4</td><td></td><td></td><td></td></tr><tr><td>14th</td><td> +14/+9/+4</td><td> +9 +4 +4</td><td></td><td></td><td></td></tr><tr><td>15th</td><td> +15/+10/+5</td><td> +9 +5 +5</td><td></td><td></td><td></td></tr><tr><td>16th</td><td> +16/+11/+6/+1</td><td> +10 +5 +5</td><td></td><td></td><td></td></tr><tr><td>17th</td><td> +17/+12/+7/+2</td><td> +10 +5 +5</td><td></td><td></td><td></td></tr><tr><td>18th</td><td> +18/+13/+8/+3</td><td> +11 +6 +6</td><td></td><td></td><td></td></tr><tr><td>19th</td><td> +19/+14/+9/+4</td><td> +11 +6 +6</td><td></td><td></td><td></td></tr><tr><td>20th</td><td> +20/+15/+10/+5</td><td> +12</td><td> +6</td><td> +6</td><td></td></tr></table><p></p><p><strong>Raw Material:</strong> The warrior lacks only a bit of training to become a full-fledged fighter. The relatively shallow depth of their skill is the result of lack of opportunity. If the warrior has the requisite strength, once they receive opportunity, they are able to quickly make up for lost time. Warriors can replace levels in warrior with levels in fighter by spending XP that they would otherwise use to gain levels. Warriors may not spend XP if in doing so, they would have insufficient XP to attain their current class level. The cost of replacing a level in warrior with fighter is ½ the XP required to gain an additional level neglecting all levels the character has in Warrior. For example, a 1st level Warrior could become a 1st level fighter at the cost of 500 XP. The same cost applies to a 3rd level Warrior replacing one level in warrior with a level of fighter. However, a multi-classed 2nd level Warrior and 2nd level fighter, needs to spend ½ the cost of advancing to 3rd level (1500 XP) to replace one of his levels in Warrior with a 3rd level of fighter. </p><p>When a Warrior class level is replaced with a level in fighter, the character immediately gains all the class benefits of being of that level while losing any benefits associated with the lost level of warrior. The characters existing skill point allocation does not change, but the character gains 2 new skill points to invest in fighter class skills. Likewise, the character does not reroll already rolled HD associated with gaining levels, but gains 1 additional hit point. If the 1st level taken by the character was Warrior, when a character replaces his last remaining level in warrior with a level of fighter, the additional skill points gained are multiplied by 4 and the additional hit points gained are doubled.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6837481, member: 4937"] [b]The Warrior - The Class for Part Time Combatants[/b] [SIZE=3]Warrior[/SIZE] In most societies, a person fights because it is their profession - whether it is soldier, guard, or gladiator. As a profession, such persons pursue their craft and the skills of their trade full-time and intensely. Indeed, professionals of these sorts often pursue their craft with a special intensity, as those that fail to hone their skills sufficiently end up dead. In some societies, the profession of soldier is elevated to a very high degree, so that almost every member of the society holds that profession and is expected to participate in mortal combat on a daily basis. In other more secure or more peaceful societies, making ones living by might of arms is rare, and reserved only for an elite few. But there is a point somewhere between these two, on the fringes of secure societies or in the lower ranks of martial societies, where a person may live or desire to live an ordinary life, and yet is occasionally challenged by a life and death struggle. Such persons rarely have any formal training, and no experience except of the most practical sort, but crude skills in combat they have and need anyway. This group belongs to the class of warriors. [B]Adventurers:[/B] Many an adventurer began his career as a simple warrior, though if such path is followed as a career, it is rare for them to remain thus. For the warrior is the class of those who have need to fight, but not regularly. [B]Background:[/B] Warriors are found wherever survival requires an occasional life and death struggle with something that is trying to kill you. Warriors are generally not professional soldiers, but rather people who are occasionally called on to act as soldiers and part-time fighters – usually in self-defense or in defense of their homes and close kin. The hallmark of the warrior is they are untrained combatants, often self-taught and by necessity only. The fight with skill, but often without great refinement or subtly of technique, and without formal understanding of tactics or the marshaling of armies. When not bearing or wielding arms by necessity, they generally live lives indistinguishable from ordinary commoners. They are most commonly associated with the people of the frontier – the tough rural people of hill and mountain who often form the backbone of any society’s military tradition. They are the shepherds and herdsman, woodcutters and farmers eking out an often solitary hard scrabble existence deep in the woods, or the moors, or the arid steppes were few dare go. [B]Races:[/B] Warriors can be found in all races. Indeed, perhaps no other class is so ubiquitous, with every race in every circumstance finding some need for a warrior. Among the goblins and the orine, the majority of males and indeed many of the females are warriors rather than commoners. Wild elves of both genders are commonly warriors, and so are many high elves and hill dwarfs. Among the savage races, many lesser servitors, and even some of the giants, warrior is by far the most common class. [B]Other Classes:[/B] Warriors for the most part live lives identical to commoners, and prefer the same associations. However, where commoners who desire more from their lives are most likely to aspire to be Experts, the Warrior that desires to pursue fighting as a profession or who is seeking to deepen their own martial skill is likely to admire and associate with Fighters. [B]Alignment:[/B] Any. [B]Hit Die:[/B] d8 [B]Requirement:[/B] Strength 9, Dexterity 9, or Constitution 9 [B]Class Skills:[/B] The warrior's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Porter (Str), Ride (Dex), Run (Str), Survival (Wis), and Swim (Str) [B]Skill Points at 1st Level:[/B] (2 + Int modifier) x 4. [B]Skill Points at Each Additional Level:[/B] 2 + Int modifier. [B]Weapon and Armor Proficiency:[/B] The warrior is proficient in the use of all simple and martial weapons, medium and light armor, and shields. [TABLE][TR][TD]Table: The Warrior[/TD][/TR] [TR][TD]Level[/TD][TD] Base Attack Bonus[/TD][TD] Fort Save[/TD][TD] Ref Save[/TD][TD] Will Save[/TD][TD] Special[/TD][/TR] [TR][TD]1st[/TD][TD] +1[/TD][TD] +2[/TD][TD] +0[/TD][TD] +0[/TD][TD] Raw Material[/TD][/TR] [TR][TD]2nd[/TD][TD] +2[/TD][TD] +3[/TD][TD] +0[/TD][TD] +0[/TD][TD][/TD][/TR] [TR][TD]3rd[/TD][TD] +3[/TD][TD] +3[/TD][TD] +1[/TD][TD] +1[/TD][TD][/TD][/TR] [TR][TD]4th[/TD][TD] +4[/TD][TD] +4[/TD][TD] +1[/TD][TD] +1[/TD][/TR] [TR][TD]5th[/TD][TD] +5[/TD][TD] +4[/TD][TD] +1[/TD][TD] +1[/TD][/TR] [TR][TD]6th[/TD][TD] +6/+1[/TD][TD] +5[/TD][TD] +2[/TD][TD] +2[/TD][/TR] [TR][TD]7th[/TD][TD] +7/+2[/TD][TD] +5[/TD][TD] +2[/TD][TD] +2[/TD][/TR] [TR][TD]8th[/TD][TD] +8/+3[/TD][TD] +6[/TD][TD] +2[/TD][TD] +2[/TD][/TR] [TR][TD]9th[/TD][TD] +9/+4[/TD][TD] +6[/TD][TD] +3[/TD][TD] +3[/TD][/TR] [TR][TD]10th[/TD][TD] +10/+5[/TD][TD] +7[/TD][TD] +3[/TD][TD] +3[/TD][/TR] [TR][TD]11th[/TD][TD] +11/+6/+1[/TD][TD] +7[/TD][TD] +3[/TD][TD] +3[/TD][/TR] [TR][TD]12th[/TD][TD] +12/+7/+2[/TD][TD] +8[/TD][TD] +4[/TD][TD] +4[/TD][/TR] [TR][TD]13th[/TD][TD] +13/+8/+3[/TD][TD] +8 +4 +4[/TD][/TR] [TR][TD]14th[/TD][TD] +14/+9/+4[/TD][TD] +9 +4 +4[/TD][/TR] [TR][TD]15th[/TD][TD] +15/+10/+5[/TD][TD] +9 +5 +5[/TD][/TR] [TR][TD]16th[/TD][TD] +16/+11/+6/+1[/TD][TD] +10 +5 +5[/TD][/TR] [TR][TD]17th[/TD][TD] +17/+12/+7/+2[/TD][TD] +10 +5 +5[/TD][/TR] [TR][TD]18th[/TD][TD] +18/+13/+8/+3[/TD][TD] +11 +6 +6[/TD][/TR] [TR][TD]19th[/TD][TD] +19/+14/+9/+4[/TD][TD] +11 +6 +6[/TD][/TR] [TR][TD]20th[/TD][TD] +20/+15/+10/+5[/TD][TD] +12[/TD][TD] +6[/TD][TD] +6[/TD][/TR] [/TABLE] [B]Raw Material:[/B] The warrior lacks only a bit of training to become a full-fledged fighter. The relatively shallow depth of their skill is the result of lack of opportunity. If the warrior has the requisite strength, once they receive opportunity, they are able to quickly make up for lost time. Warriors can replace levels in warrior with levels in fighter by spending XP that they would otherwise use to gain levels. Warriors may not spend XP if in doing so, they would have insufficient XP to attain their current class level. The cost of replacing a level in warrior with fighter is ½ the XP required to gain an additional level neglecting all levels the character has in Warrior. For example, a 1st level Warrior could become a 1st level fighter at the cost of 500 XP. The same cost applies to a 3rd level Warrior replacing one level in warrior with a level of fighter. However, a multi-classed 2nd level Warrior and 2nd level fighter, needs to spend ½ the cost of advancing to 3rd level (1500 XP) to replace one of his levels in Warrior with a 3rd level of fighter. When a Warrior class level is replaced with a level in fighter, the character immediately gains all the class benefits of being of that level while losing any benefits associated with the lost level of warrior. The characters existing skill point allocation does not change, but the character gains 2 new skill points to invest in fighter class skills. Likewise, the character does not reroll already rolled HD associated with gaining levels, but gains 1 additional hit point. If the 1st level taken by the character was Warrior, when a character replaces his last remaining level in warrior with a level of fighter, the additional skill points gained are multiplied by 4 and the additional hit points gained are doubled. [/QUOTE]
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